The Underworld
MythMythic Bastionland · p.49
Open source p.49Index: d6=1 · d12=11
The
Underworld
A place beneath our living world, but neither grave nor tomb
A different path to places far, for those who brave the gloom
Omens
0 of 6 encounteredCast
Shrouded Guides, Hooded Ones
GD 4
Coldsword ( hefty, ignores metal armour), pale lantern ( blast if thrown) If slain, two more emerge from the dark.
Grasping Hands from the Dark
GD 1
Cold grasp (, on a Wound lose SPI)
Lost Knight, Valenta
GD 5 A3(mail, helm, shield)
Jagged sword ( hefty), shield (), locket
| A Voice in the Darkness | ||
|---|---|---|
| d6 | ||
| 1 | Whispering from violet fungi | Scare them back to the surface |
| 2 | Singing from drifting lights | Lure them deeper |
| 3 | Murmuring from mirrored pools | Show them things they cannot take home |
| 4 | Taunting from deep shadows | Provide a little comfort |
| 5 | Beckoning from distant dark | Wear them down |
| 6 | Chattering in the cold | Sow discontent |
Dwelling: Artisan brewery~Sanctum: Solitude peak~Monument: Sword carving~Hazard: Toxic air~Curse: Ghostly shadows~Ruin: Broken fort