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Alaric Draegoth, the Crimson Count

Monster

Nimble GM Guide · p.59

Open source p.59

Legendary solo

Vampire Lord · solo

Level 16HP 320
Attacks

Ebonfang. Deal damage, your target is considered Bloodied for 1 round. Fly 8 before or after attacking.

Beguile. If no creature is Beguiled, Beguile a target on a failed DC 18 WIL save (w/ disadvantage if Bloodied).

Beckon & Bite. Move a Beguiled creature adjacent to you and bite them: damage and 1 Wound.

Actions. After each hero’s turn, summon 1 blood bat minion () within 8 spaces, then choose 1:

Bloodied. At 160 HP, gain Mistform. Not vulnerable to radiant. Bat Decoy. Whenever Alaric would take damage, instead first swap places with a bat minion, 1/round.

Last stand. Alaric is dying! 160 more damage and he dies. Until then, his Sanguine Cloak, attacks, and bats roll s instead of s.

ALL++.

Sanguine Cloak.(1/turn) Deal necrotic damage whenever you are hit, the attack is reduced by this amount.

Sunscorn.Vulnerable to radiant. After taking radiant damage, use Beguile as a Reaction, they roll with disadvantage.

Beguiled.Dazed. Cannot Defend or allow anyone to Interpose for you. Damage ends.