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2. Cathedral Grounds

Room

OSE AA2 · p.35

Open source p.35

Overgrown, unkempt gardens, choked with creepers and brambles that often block visibility. Occasional rotting body parts along paths and in foliage. A bloodstained path leads from the gate (Area 1) to the forbidding iron doors of the cathedral (leading to Area 3).

  • Patrols: 4 Crimson Initiates (hp: 15, 15, 10, 6) patrol the grounds, carrying iron lanterns with white-hot flames. 2-in chance per turn of encountering, and 3-in chance of overhearing them.
  • Searching the grounds: 2-in chance per turn of finding one of the following (roll —each item can only be found once): 1. A recently severed human hand, pinned to the ground with a dagger, its fingers making a holy sign. 2. 3 vials of holy water under a bush. 3. A scroll of cure light wounds, marred by a boot print.
  • Secret door to Area 7: Searching reveals a hidden iron ring; pulling it opens the door to Area 7.