Tomb Entry
RoomOSE DLV2 · p.14 · 3p
Open source p.14Stairs up (west), corridor (north), iron gate (locked, south). Pools of water in room. Smell of mildew and rot. This room used to contain a number of benches for the family to sit on while visiting the tomb, but the wood is long since rotted away. Metal rods on the northeast wall remain; tapestries would hang from these rods but all that remains now are tattered threads and fragments. The short corridor to the north used to contain a small stand for candles to be lit at the end of the corridor. The iron frame of the stand still remains along with the nubs of candles. (The frame also blocks the secret entrance to Area 8). The locked gate to the south is actually not locked. Goblins stuffed the keyhole with small rocks and other debris to disable it - it cannot be picked. The iron gate can be easily removed, however, if the hinges are examined. A successful Find or Remove Trap (TR) will allow the hinges to be removed. On failure, the iron gate will fall and make enough noise to alert any creatures on Level 1 to the arrival of trespassers.