Crypt of Kyram and Lisha
RoomOSE DLV2 · p.16 · 3p
Open source p.16Silverblade. Doorway (door missing, east), doorway (door missing, south). Two barrels, two sarcophagi (head to head, center of room). The goblins had no issues with using this crypt for its own needs. The lids to both sarcophagi have been removed and have been covered in wood planks that appear to have been done to create tables. Asleep beneath the planks covering one sarcophagus is a goblin named Kank. (If the iron gate separating Areas 1 and 2 made noise, Kank is awake but still hiding.) Kank is armed only with a rusty dagger, and he will hold it threateningly but not attack if discovered. Kank knows very little about the tomb but knows enough to leave Area 3 alone. Kank has never gone deeper than Level 1, but he will agree to go to Level 2 if the PCs bribe or talk him into it. If Kank is befriended, he will offer refills of water from one of the barrels. If Kank is threatened and feels his life is in danger, he will offer up the contents of the second barrel ("many shiny coins!") in exchange for his life. The second barrel's lid is easily removed and contains a trapped black pudding. Kank will use the surprise of the attacking black pudding to try and flee and hide behind the single sarcophagus in Area 5. He will arm the trap inside the doorway to Area 5 to trigger if anyone follows him. Kank's Possessions (roll 3x) 1 Leather pouch with acorns 2 Six smooth river stones 3 Glass vial filled with sand 4 Page from a history book 5 Skeleton of a bird in cloth 6 Melted candle with no wick