Crypt of Prosha Silverblade
RoomOSE DLV2 · p.17 · 3p
Open source p.17Doorway (door missing, north), stairs (down, south), one sarcophagus (center of room). Kank has fashioned a trap inside the door frame. The trap is not set unless Kank enters Area 5. Trap: The trap is not complicated in any way. A set of pots and pans will be dropped on the head of the first PC to walk into the room. Kank will hide behind the sarcophagus and pull a string that will release the trap. Prosha Silverblade was another well-respected (and powerful) matriarch of the Silverblade clan. Under her leadership, the family prospered for over 100 years. Upon her death, the family had a crypt excavated just for her. A special illusion spell was created to make the crypt appear forever as it appeared when she was laid to rest. Each of the four walls contains a tapestry (illusion), with each tapestry depicting a different part of Prosha's life. Candelabras fill the room with false candle light, and the hint of a playing harp can be heard. The Blackwater goblin clan quickly figured out that the room presented no danger and would make a nice gathering room with its artificial light. The sarcophagus was protected from being opened by a magical ward, and the goblins were not willing to risk losing the benefits of the room by violating the burial spot. If the sarcophagus is examined, the magical ward will be detected; any magic-user will be able to confirm the ward is deadly. It can be defeated with a successful Find or Remove Trap (TR) and the sarcophagus may be safely opened. If the TR attempt fails, all PCs within 10' of the sarcophagus must make a save-vs-deat h or be killed instantly and the skeleton of Prosha Silverblade will also be re-animated with enhanced magic. Prosha Silverblade (skelet on)
AC 6 [13], HD 2 (8hp), At t 1x sword (), THAC0 19 [0], MV 60' (20'), SV W13 P14 B15 S16 (1) ML 12, AL Neutral, XP 15, NA 1 TT
(see Prosha's Treasure table) Prosha's skeleton has been provided with a magic sword. The skeleton is also able to cast magic missile twice; this recharges if the skeleton returns to the sarcophagus. If Prosha's skeleton is destroyed, the illusions in the room cease. Otherwise, the skeleton will return to the opened sarcophagus once the room is empty and will exit and attack any new trespassers to Area 5. Prosha's Treasure (roll 4x) Prosha's treasure is found inside her sarcophagus. 1 x 100gp 2 x 100sp 3 x 100cp 4 Random magic wand 5 Ornate jewelry box (500gp) 6 Jeweled bracelet (400gp) 7 Random magic staff 8 Magical music box (250gp)