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Goblin Sleeping Quarters

Room

OSE DLV2 · p.20 · 3p

Open source p.20

Wood door (east, unlocked), crate (southwest corner), opened sarcophagus (empty, center of room), unlocked door to Area 13 (north). While the Blackwater goblin clan lived in the tomb, this area was repurposed as a sleeping area. A dozen straw-covered blankets scatter the floor, full of dust and bugs and stains. The area is noticeably colder than the other areas. A single brown mould resides under one blanket (2' x 5') and is revealed if the blanket is pulled away. Brown Mould AC no hit roll required, HD 2* (9hp), At t none, THAC0 18 [], MV 0' (0'), SV W13 P14 B15 S16 (2) ML 12, AL Neutral, XP 25, NA 1 TT none A search of the southeast corner (1-in success) will reveal a single floor stone that can be removed. The stone covers a small iron chest that is locked. Inside the chest is a bag holding a vial of spy gas, two random spell scrolls plus a small goblin doll made from torn cloth and thin tree branches that smells of cinnamon. Vial of Spy Gas Drink half the vial and pour the remaining through a keyhole or under a door or at the start of a bend in a corridor. For 1 turn, the drinker will have a mental image that extends up 60 feet in all directions from where the liquid was poured.