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Unused crypt

Room

OSE DLV2 · p.23 · 3p

Open source p.23

Open corridor to Area 16 (north), chest near south wall. Unused as a crypt, the Blackwater goblin clan originally set this area up as the living quarter for Tesk, the clan's shaman. Now all that remains is a single large chest. While the goblin clan was at its largest in number, Tesk was tricked by an evil djinni into making an unfortunate pact. A large chest was enchanted, and Tesk was told that both he and his clan members would be granted immortality in a special land the djinni had prepared for all goblins. Once a month, Tesk was instructed to send a goblin into the chest with one of their "treasures"; the goblin would be teleported away and live forever in a land filled with goblin treasures. Goblin "treasure" is embued with special goblin magic due to goblins believing their items are more special and valuable than the swords and spellbooks and magic items coveted by other races. This magic fed the djinni, and the djinni cursed Tesk with immortality (and a magical chain to bind him to Area 18) in the hopes that the shaman would continue to find more goblins to send into the chest. In truth, each goblin was teleported far away to a different random location and the clan eventually disappeared to history. Tesk now guards the remainder of the clan's possessions, aware that he was tricked. Tesk is immortal as long as the chest is intact, but he is unaware of this fact. Destroying it will free Tesk from the crypt and make him mortal. Teleport Chest When the lid is opened, a random location within 1000 miles is selected. Anything placed inside the chest, including living creatures, will be teleported to that location when the lid is closed. If a magic item is placed inside, the magic is stripped away and sent to the chest's creator and the (now) normal item arrives at its new location.