Tesk's Lair
RoomOSE DLV2 · p.24 · 3p
Open source p.24Locked door to Area 16. Single sarcophagus (empty) on north wall. When the door opens, Tesk will be prepared for the PCs and cannot be surprised. Tesk will view the PCs as thieves who wish to use the chest to teleport to the goblin treasures, and he will fight to the death. But... he's immortal. If Tesk is killed in any manner, his corpse will disappear and he will reappear fully healed in Area 17 approximately 30 seconds later, jumping down from the chest. Until the chest is destroyed OR the PCs flee Areas 16-18, Tesk will continue to attack trespassers. Goblin Shaman
AC 8 [11], HD 3* (14hp), At t 1 × blade ( + sleep), THAC016 [], MV 60? (20?),SV W13 P14 B15 S13 (magic-user 3), ML 12, AL
Chaotic, XP 35), NA 1, TT none Arcane spells:Cast spells as a 3rd level magic-user. Shaman Rat t le: Once per day, shake rattle; selected target must save-vs-wand or flee at least 60' from rattle holder. Shaman Blade: Target must save-vs-paralysis or fall asleep for 1 turn or until awakened. If Tesk is defeated, his rattle (useless to non-goblins) will be an item of significant value to any goblin. Any person or party that maintains possession of a goblin rattle will always be attacked by a goblin or group of goblins who will sense the rattle's presence. The Shaman blade can be used as a magic weapon by any non-goblin, but the first time it is used in combat by a non-goblin wielder, that person will receive a goblin blade curse. Should the blade be recovered by a goblin, that goblin automatically becomes a goblin chief and may start a new clan and recruit. All clan members will swear an oath to find and kill the person who used the shaman blade in combat.