11. Monstrous Doors
RoomOSE HBK · p.20
Open source p.20Closed (but sense monstrosity and open). Great double doors with metallic red veins (actually pulsate and bleed if damaged).
- Open the doors: Sealed unless the PCs appear supernatural. Trying to force them causes eyes and a mouth to appear, questioning who they are and what they want. Without a convincing answer, the doors attack.
Monstrous Doors
AC 5 [14], HD 4* (24hp), Att 4 x bite (), THAC0 16 [], MV 0' (0'), SV W11 P12 B13 S14 (4), ML 12, AL Chaotic, XP 125
- Acidic blood: When suffering damage, those in melee must save vs breath or suffer damage/round until cleaned. Mundane weapons are damaged if saving throws fail.
- Spell immunity: Unaffected by sleep and charm spells.
- Scream for help: After losing half hp, the doors call for reinforcements. Blood Thrall Guards arrive in rounds.