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11. Monstrous Doors

Room

OSE HBK · p.20

Open source p.20

Closed (but sense monstrosity and open). Great double doors with metallic red veins (actually pulsate and bleed if damaged).

  • Open the doors: Sealed unless the PCs appear supernatural. Trying to force them causes eyes and a mouth to appear, questioning who they are and what they want. Without a convincing answer, the doors attack.

Monstrous Doors

AC 5 [14], HD 4* (24hp), Att 4 x bite (), THAC0 16 [], MV 0' (0'), SV W11 P12 B13 S14 (4), ML 12, AL Chaotic, XP 125

  • Acidic blood: When suffering damage, those in melee must save vs breath or suffer damage/round until cleaned. Mundane weapons are damaged if saving throws fail.
  • Spell immunity: Unaffected by sleep and charm spells.
  • Scream for help: After losing half hp, the doors call for reinforcements. Blood Thrall Guards arrive in rounds.