28. Trophy Room
RoomOSE HBK · p.37
Open source p.378 trophy-filled cabinets (many shapes, sizes and accomplishments). Sofas and a bar (very old and expensive bottles). Obsidian Blood King statue (boisterous pose).
- Breaking open cabinets: Easily busted open—1-in chance everything falls to the floor, triggering a Random Happening.
- Trophies: Most are fake, but each cabinet has one 1,250 gp trophy that is not easy to carry.
Bar
Many bottles on display (most untouched). One has a pair of eyes inside (which see what’s going on).
- Valuable bottles: PCs can make an INT check to determine the most valuable bottles. There are 20 but only 7 are worth much (150gp each). Carrying them all encumbers PCs and any damage may break the fragile bottles (save vs breath to avoid).
- Drinking: Drinking restores hp but requires a save vs poison to avoid intoxication ( to attacks, spells fail 20% of the time, lasts turns). The (already quite strong) liquor has spent centuries intensifying.
- The eyes: watch and record all the PCs actions and dialogue. If they leave the room, the eyes leave the bottle, seeking the Blood King ( turns) to inform him.