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7. Guards’ Room

Room

OSE HBK · p.17

Open source p.17

Cramped and austere (colourless, mouldy). Bunk beds, tightly arranged (well-organized). Armour and weapons mounted on the walls (hooks hanging with leather armour, chain shirts and swords).

1d6 Guards

Sleeping (in a deep trance). Unarmoured (armour hanging on the walls).

  • Loud noises: 1-in chance of waking guards.
  • Awakened guard: 1-in chance one guard is awake, reading a letter in bed. He’s nearly broken the trance and, if treated fairly, may join the PCs. Otherwise, a love letter is under one of the pillows.

Blood Thrall Guards (Unarmoured)

AC 8 [11], HD 3* (14hp), Att 1 x barbed sword ( + bleed), THAC0 17 [], MV 120' (40'), SV W13 P14 B15 S16 (3), ML 10, AL Neutral, XP 50

  • Bleed: Anyone taking damage from a barbed sword must save vs death or suffer an additional damage.
  • Morale: Guards failing a morale check snap out of the trance and request help.