7. Guards’ Room
RoomOSE HBK · p.17
Open source p.17Cramped and austere (colourless, mouldy). Bunk beds, tightly arranged (well-organized). Armour and weapons mounted on the walls (hooks hanging with leather armour, chain shirts and swords).
1d6 Guards
Sleeping (in a deep trance). Unarmoured (armour hanging on the walls).
- Loud noises: 1-in chance of waking guards.
- Awakened guard: 1-in chance one guard is awake, reading a letter in bed. He’s nearly broken the trance and, if treated fairly, may join the PCs. Otherwise, a love letter is under one of the pillows.
Blood Thrall Guards (Unarmoured)
AC 8 [11], HD 3* (14hp), Att 1 x barbed sword ( + bleed), THAC0 17 [], MV 120' (40'), SV W13 P14 B15 S16 (3), ML 10, AL Neutral, XP 50
- Bleed: Anyone taking damage from a barbed sword must save vs death or suffer an additional damage.
- Morale: Guards failing a morale check snap out of the trance and request help.