The Purification Bunkers
RoomOSE HMS · p.30
Open source p.30Brutalist bunker (advanced). Skittish ghosts (radiating, mostly harmless). Residences of Tomorrow (self-cleaning, flickering lights).
- Search residences: Every turn roll : (1) a small treasure (page 7), (2) sleeping golem servants (as wood golems, can be harmed by mundane attacks, but damage is halved), (3) malfunctioning domestic appliance, (4) clean beds and an antiseptic smell, (5) table set with plastic food, (6) gp in lucite coins. False caves, crumbling doors, heavy calthemite. Silent rusted stairs, corpse niches, dead machinery.
Initial Exploration
Farms and Factories
Dead farms (wilted trees, mouldy soil). Humus facilities (blocked, dismembered tractors). Automatic factories (beautiful fronts, grimy interiors).
- Search humus facilities: Processors clogged with artificial hips, corundum teeth, plastic hearts (300gp). DEX check or turns to collect without alerting patrolling golem janitor (as bone golem, can be harmed by mundane attacks, but damage is halved).
- Janitor’s charging cubicle: Stuffed with human artefacts: books, dolls, board games, costumes. Thorough search: age-blackened bogwood staff of Duzis Gwerhi under a box of idols from a young adult wizarding franchise.
- Explore automatic factories: Potemkin boulevard of machines for reproducing a dead consumer culture with well-dressed marionettes and plastic food displays. terrified radiation ghosts shy away from light and life (as shadows).
Further Exploration
Princess’ Palace
Ornate halls (dusty silks, cushions, plush animals). Greenhouse (plastic trees, too-bright light globe).
- Search palace: Concerned servant golem (Gunhild, as bone golem, can be harmed by mundane attacks, but damage is halved) pines for mistress Amanita (page 22). Offers 2,000gp in statuettes for her return (from Chamber of Strategies). Discover grand door to Chamber of Strategies (locked).
- Break into Chamber of Strategies: Gunhild upset. Enormous tables, dioramas, fictitious maps, theoretical manuals, and illuminated display cases of masterfully painted tiny statues (3,000gp).
Regional Challenges
6. Sentry golem: Dressed in patchwork costume (as bone golem, can be harmed by mundane attacks, but damage is halved). More interested in order than combat. 7. Collapsed boulevard: Several collapsed floors obstruct passage. Plastic limbs twitch when exposed to light. 1 watch or explosives to bypass. 8. Dead jungle: Mad growth of now-dead monster bamboo chokes passage. 1 watch or fire to bypass. 9. Ghostly throng: Crowd of curious radiation ghosts (as shadows) gathers to watch the party. Not immediately hostile but follow watches. 1-in of the ghosts attack—if threatened or injured, others flee.
Collapse
1. The smell of fuel fills the bunkers. + to collapse checks. 2. Chambers begin igniting, one after another. After every turn not spent fleeing the region, PCs caught in an explosion— damage (save vs breath for half). + to collapse checks. 3. The great fire engine that powered the bunker for aeons dies in a flash of cosmic light. All witnessing the flash suffer fire damage and mummy rot. Staff of Duzis Gwerhi Age-blackened bogwood incised with half-remembered runes. As a staff in melee. May be used by arcane and divine spellcasters (older than current pantheons). 16 charges.
- Spells: 1 charge casts: light, read languages, detect invisible, infravision, and feeblemind.
- Eat the spirit: Expending one charge, can strike ghosts and spirits for 1 turn, inflicting damage on a successful hit.