The Buried City
RoomOSE HMS · p.38
Open source p.38Misty streets (lightless). Cyclopean houses (ghostly). Frozen shadows (like angels). Great plaza (stalls, statues).
- Explore plaza: A large pearly sphere stands on a stone cart surrounded by happy-looking Glab-Glab statues. If touched, the sphere emits a busy tone. If damaged, it explodes into opalescent shards dealing damage in a 120’ radius and the statues all collapse into dust. The frozen shadows begin to move again and a feeling settles over the city that the road to the Glab-Glab heaven has been forever closed. turns to collect shards ( x 100gp).
- The frozen shadows: 12 shadow angels (as shadows), caught between future and past. If released (above), they are drawn to life but too cowardly to enter lit areas. Great ramps, corroded rails, collapsed wagons. Path to Footpaths, rapids, silken bridges, ladders. Flooded stairs, slabs, soda straw calthemites.
Initial Exploration
Immaculate Towers
Layercake apartments (ornate, carved into bedrock). Pedestrian bridge (over-engineered).
- Visit Bridge of Aeons: 12 Glab-Glab skeletons hang from the bridge, clutching tablets exalting the God Fish, denying the false pearl. One has a gold key (see Small Treasures, page 7).
- Explore apartments: turns per block. Find (roll ): (1) petrified Glab-Glab, (2) gilded plastics (heavy, 200gp), (3) gp in ivory coins, (4) a small treasure (page 7), (5) frozen shadows, (6) ornate weapon or armour (100gp).
Further Exploration
Museum of Memories
Translucent building shell (stone and crystal, spectral figure within). Iron door (glittering, “Under Construction” sign). Gardens (stationary scenes, actually dioramas).
- Enter shell: A friendly AI ghost (as spectre) trapped in the shell approaches the PCs. Loves slowly and precisely sharing knowledge ( turns per academic answer). Protects planetarium and its cosmic projector (9,000gp). PCs spending 1 watch permanently gain 1 INT as their minds expand.
- Garden diorama: Life-like automata displaying story of the Glab-Glab (1,000gp).
- Iron door: Sealed. Incomplete magi-optimist exhibit presenting the pearl gate’s promises. Unstable ceiling (save vs paralysis or damage). In a dark corner a crate full of dusty literature warning of gate magic risks.
Regional Challenges
6. Dark memories: Pack of shadows leaks from a dead dwelling. 7. Building collapse: Blinding dust obscures region for 6 turns. 8. Marching golems: tremor-triggered servant machines (as wood golems, can be harmed by mundane attacks, but damage is halved) want to (roll ): (1) force-feed, (2) put to bed, (3) improve, (4) kill their ‘masters.’ 9. Ominous quake: Buildings sway, rattling. Nothing seems to happen.
Collapse
1. All the city’s lamps suddenly flare with ur-light. Save vs wands or blinded turns. + to collapse checks. 2. Tremors dislodge the gnawing dark that swallowed the city. Shadows crawl and writhe. All living creatures lose 1 STR per turn. + to collapse checks. 3. The dark eats the city again.