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Entrance C: The Goldhorn’s Doom

Room

OSE HMS · p.28

Open source p.28

High slopes (krummholz, alpine tundra). Meadow (red flowers, megaliths). Milling animals (holy).

  • Canvas slopes: Unconscious hunter, Yasi Lefabri (as level 2 Fighter). Struck down by Goldhorn’s ghost after shooting the regal creature. If healed, willing to join party, convinced this will help them win their beloved.
  • Walk in meadow: Site of butchery. Headless Goldhorn corpse (regal ibex pelt, 250gp). Triggers challenge 7: Goldhorn’s ghost.

Initial Exploration

Overgrown Dolmen

Ancient krummholz (vigorous). Dusty hollow (very deep). Impressive ancient dolmen (in hollow, replica megaliths).

  • Explore hollow: Drops of luminous plasm from the Goldhorn’s ghost. Great iron door in dolmen (ajar) reveals path to Purification Bunkers (page 30): wide halls, old concrete, moonmilk, budding dripstone.
  • Dolmen sacrifice: Attracts holy animals. Goat trails, alpine meadows, gloomy woods (3 watches).

Further Exploration

Cave Bear’s Cave

Entrance (worn smooth). Smoke-stained cells (tatty bedding). Cultic hall (wall paintings, brazier, bones). Dark passage (nigh-impenetrable to light).

  • Vision brazier: Smoking herbs shows a random path within the mountain— which counts as explored. Save vs spells or bowels turn to water and legs to rubber (½ movement rate for watches).
  • Explore passage: Chthonic passage, scarred walls and floor. 25 large ossuary pots: neatly arranged skeletons holding obsidian figurines (25gp each). Mummified cave bear guardian (see challenge 9): awakens if tomb disturbed.

Parliament of Beasts

Hot spring (soothing, mineral-rich). Strange flora (unseasonal, faintly glowing). Philosophical animals ( x 10 holy animals— page 11, predators and prey together in peace). Rusted giant (bronze golem cradling five star flowers worth 1,000gp each, can be harmed by mundane attacks, but damage is halved).

  • Eat fruit or bathe in spring: Restores 1 hp per watch. Save vs spells or spend watches in restorative meditation.
  • Steal star flowers: Golem awakens, disgusted with thieves. Animals angry.

Regional Challenges

6. Nosy animals: holy animals (page 11) crowd close, curious and unafraid. Actions take longer if party wishes not to disturb or injure them. 7. Goldhorn’s ghost: The ominous head of the Goldhorn taunts all who approach. If followed, it makes for the Dead Farms in the Purification Bunkers (page 30). The paths count as explored for movement but its glowing form alerts all creatures encountered. 8. Dolmenslide: A quake dislodges a dolmen. All PCs save vs death or suffer damage. Reveals hidden door to Purification Bunkers (page 30): wide halls, old concrete, moonmilk, budding dripstone. 9. Mummified cave bear: Maddened by the God Fish’s nightmares (as mummy, no disease).

Collapse

1. Great boulders tumble. Sudden emptiness as God Fish’s mental influence disappears. + to collapse checks. 2. Landslide blocks off Goldhorn’s Doom entrance. Ground vibrates as things detonate inside the bunkers. + to collapse checks. 3. The Goldhorn emerges from the mountain, reborn unscathed. Everyone witnessing immediately regains hp. One creature, licked by the Goldhorn, is restored to life (as raise dead, caster level 8). Druids, elves, and other nature-beloved folk can pet it to permanently gain 1 hp.