← Search

11. The Children of Rain

Room

OSE NL · p.20 · 3p

Open source p.20

BEINGS OF WATER WHO CRAFT DELICIOUS TEA • PATHS TO LOCATIONS 6, 7, 9 & 14

Here rises a HONEYCOMBED SPIRE formed of solidified noise. It is controlled by a female tea cult called the CHILDREN OF RAIN, beings composed of pure water, draped in DAZZLING ROBES. They are idolized by RADIANCE BEGGARS [Assassins 2nd level, AC 6 [13], HD 2, HP 8 each, ATT 1 x nunchaku ()]. The cult is devoted to perfect the art of a TEA CEREMONY, welcoming visitors to experience their refreshing brews. They collect leaves from the TEA GARDENS [location 16, p.28]. If questioned, they proclaim to be humans who have transcended their once frail flesh’s inadequacies. They maintain a cruel sense of humor, and tell horribly offensive JOKES which induce physical pain.

NOTABLE CHILDREN OF RAIN

D4Result
1REENA — Former Abstraction Nethermancer, AC 2 [17], HD 2, HP 8, ATT 2 x nunckaku (/). Spells: hold person, confusion. Charming. Converses with an exotic accent. White noise is generated continuously above her head. Power: Can fade from sight.
2TULASI — Former Spectre Healer, AC 4 [15], HD 4, HP 14, ATT 2 x scimitar (). Somber. Heretical opinions drove her away from home. Enjoys practicing a favorite skill, continually. Plunders graves in spare time. Power: Can warp metal with her touch.
3VELANDRA — Former Vagabond Trader, AC 3 [16], HD 4, HP 14, ATT 2 x rapier () or throwing knife (). Has been betrayed by a close collaborator, want revenge. Casts tiny points of light wherever she looks. Power: Can compel people to perform acts against their will.
4LATANA — Former Crypt Conjurer, AC 9 [11], HD 2, HP 8, ATT 1 x mortuary sword (). Spells: phantom speed, fear — Afflicted with misfortune due to past error. Analyses weaknesses of factions ands cults. Power: Can cause mutations by staring at people and blinking in certain patterns. Origin: Recently wandered out of THE FOG [location 12, p.24]

TEA DRINKING EFFECTS

D12Result
1Vivid mirage, hinting of an event in the near future.
2Confusion, you lose memory of the most recent hours.
3Hardens skin, to AC hours.
4You can speak any language you desire for hours.
5You experience the presence of an inhuman, ancient intellect.
6Grants single question answered by a Divine being. One use per lifetime.
7Deep sleep for hours, you appear dead, with no life signs.
8Euphoria, body emits light, visible for miles, to saves for hours.
9You can see lies for hours.
10Cast any number of 1st level spells for minutes. Each spell costs 1 hp.
11Telekinetically transfer small objects at a distance of 30’ for hours.
12Your mind expands, imparting + to INT, WIS and CHA for one day.