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12. The Fog

Room

OSE NL · p.24 · 3p

Open source p.24

A VALLEY WHERE BEINGS EMERGE OR DISAPPEAR • PATHS TO LOCATIONS 4, 6 & 8

Nestled within a valley is a region thickly shrouded in BLUE FOG. While most travelers pass through without incident, many go missing each year, VANISHING without a trace. They emerge several days, months, or years later — without aging — and with no sense that time has elapsed.

EMERGING OUT OF THE FOG

D6Result
1TANITHA — Acid Warlock, AC 9 [11], HD 2, HP 6, ATT 1 x lance (). Repellent. Socially inept. Delights in casting dark curses. Hands are plated in gold. Possession: A velvet pouch packed with crushed glass. Knows: The exit from Night Land [location 17, p.29].
2Thousands of SUN SPRITES [p.40]. They rise into the sky like a swarm, soon evaporating into nothingness.
3ZERI AHAMUS — Ectoplasm Wanderer, AC 9 [11], HD 1, HP 3, ATT 1 x scythe (). Spell: locate object, protection from evil — Steps clutching a cane. One established a covert fellowship. Can see beyond space and time. Possession: An invitation to a wedding.
4 member of the TORMENTOR INITIATE cult, resurfacing with extra limbs, encased in horrible infections. Power: Can transmute their fists into solid stone.
5A mirror image of the party. They shuffle towards you, disappearing once they're near.
6 HUMANOID commuters arriving from the future. They wear clothing, equipment, and bear weapons unfamiliar to the PCs. They speak a language that can't be identified. They age rapidly, dying within hours. Everything, including their possessions, transforming to fine ash.

ENTERING THE FOG

D100Result
01-50You emerge back out of the fog in []: 01-85— days; 86-90— months; 91-96— years; 97-99— decades; 00— centuries.
51-55You observe yourself as a departed, wise spirit. Your spirit briefly gives you guidance on a life matter.
56-60Drifting gardens of floating, liquid orbs in various sizes.
61-65You notice beings made of light. That's the last image you retain. You now exit and days have passed.
66-70The ghostly cries of deceased loved ones.
71-80You emerge out of the pool near the UNEARTHED TOMB [location 6, p.15].
81-85The QUEEN SUN SPRITE which lays smaller sprites.
86-90Clouds of lost memories, belonging to others who've entered the fog and disappeared.
91-94Attacked by TWILIGHT VERMIN [p.42].
95-97An alternate plane full of QUANTUM BLINKERS [p.40].
98-00Planar disruption. Save or die.