12. The Fog
RoomOSE NL · p.24 · 3p
Open source p.24A VALLEY WHERE BEINGS EMERGE OR DISAPPEAR • PATHS TO LOCATIONS 4, 6 & 8
Nestled within a valley is a region thickly shrouded in BLUE FOG. While most travelers pass through without incident, many go missing each year, VANISHING without a trace. They emerge several days, months, or years later — without aging — and with no sense that time has elapsed.
EMERGING OUT OF THE FOG
| D6 | Result |
|---|---|
| 1 | TANITHA — Acid Warlock, AC 9 [11], HD 2, HP 6, ATT 1 x lance (). Repellent. Socially inept. Delights in casting dark curses. Hands are plated in gold. Possession: A velvet pouch packed with crushed glass. Knows: The exit from Night Land [location 17, p.29]. |
| 2 | Thousands of SUN SPRITES [p.40]. They rise into the sky like a swarm, soon evaporating into nothingness. |
| 3 | ZERI AHAMUS — Ectoplasm Wanderer, AC 9 [11], HD 1, HP 3, ATT 1 x scythe (). Spell: locate object, protection from evil — Steps clutching a cane. One established a covert fellowship. Can see beyond space and time. Possession: An invitation to a wedding. |
| 4 | member of the TORMENTOR INITIATE cult, resurfacing with extra limbs, encased in horrible infections. Power: Can transmute their fists into solid stone. |
| 5 | A mirror image of the party. They shuffle towards you, disappearing once they're near. |
| 6 | HUMANOID commuters arriving from the future. They wear clothing, equipment, and bear weapons unfamiliar to the PCs. They speak a language that can't be identified. They age rapidly, dying within hours. Everything, including their possessions, transforming to fine ash. |
ENTERING THE FOG
| D100 | Result |
|---|---|
| 01-50 | You emerge back out of the fog in []: 01-85— days; 86-90— months; 91-96— years; 97-99— decades; 00— centuries. |
| 51-55 | You observe yourself as a departed, wise spirit. Your spirit briefly gives you guidance on a life matter. |
| 56-60 | Drifting gardens of floating, liquid orbs in various sizes. |
| 61-65 | You notice beings made of light. That's the last image you retain. You now exit and days have passed. |
| 66-70 | The ghostly cries of deceased loved ones. |
| 71-80 | You emerge out of the pool near the UNEARTHED TOMB [location 6, p.15]. |
| 81-85 | The QUEEN SUN SPRITE which lays smaller sprites. |
| 86-90 | Clouds of lost memories, belonging to others who've entered the fog and disappeared. |
| 91-94 | Attacked by TWILIGHT VERMIN [p.42]. |
| 95-97 | An alternate plane full of QUANTUM BLINKERS [p.40]. |
| 98-00 | Planar disruption. Save or die. |