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13. The Crater of Eternal Recurrence

Room

OSE NL · p.25 · 3p

Open source p.25

A SCAR IN THE LANDSCAPE CAUSED BY A FAILED SUN • PATHS TO LOCATIONS 14, 15 & 16

Here is an awe-inspiring CRATER, etched deep into the ground, a mile in diameter. The surrounding atmosphere shimmers with a pulsing magenta ILLUMINATION. Ominous SKELETONS from a mixture of gargantuan creatures lay strewn within. Elaborate HOVERING MACHINES are terraforming the crater's floor, excavating ash, and knitting structures of mathematical impossibility. The machines periodically revert to an immaterial form of NOISE and VAPOR, then harden once again. They demolish what they have built once the area is constructed, and repeat the cycle. The crater draws TOURISTS that gather around the rim and behold the unparalleled spectacle. Polite questioning reveals one of the earliest ARTIFICIAL SUNS developed by the VOID ENGINEERS collapsed and impacted within this region eons ago, leaving behind this wound in the landscape.

AROUND THE CRATER’S EDGE

D6Result
1Costumed dancers, chasing each other with sticks and demanding coins. Power: Can inscribe linked tattoos from Sunmourner blood, allow 2 people to communicate telepathically for one minute per day.
2ASH GOLEMS [p.36] testing their strength, hurling large boulders into the crater.
3SABBATIUS VATATZES — Transmorgrifist Psychic, AC 8 [11], HD 1, HP 6, ATT 1 x bolas (). Spell: Doomed ballet [p.39]. Wandering around the rim, speaking in tongues, holding a censer of incense. Intercepts PC with the highest CHA. Informs them they are fated to encounter a divine person, who is the love of their life. Power: Wields a magical dagger that slices through the air, tearing open a portal between two locations for one minute, large enough for creatures to walk through.
4MELZAR — Maelstrom Tactician, AC 5 [14], HD 2, HP 8, ATT 1 x spiked gauntlet (). Wears armor made of bone. Circles the rim pushing his cart, selling bootlegged liver from Ash Golems (heals damage when fried and eaten). Aspires to go as far down into the crater as possible, to learn what is inside Night Land. Once trained disciples who explored the depths of the crater and vanished. Power: Can make himself look like he's in two places at once for 1 hour each day.
5A party of ADVENTURERS who have recently passed the threshold into Night Land. They are []: 1—disoriented; 2—wounded, want help; 3—looking like they're dissolving away; 4—conversing in a language which is impossible to comprehend.
6 member of a CANNIBAL CULT. They are roasting human meat over SUN STONES [p.34] guzzling wine, and overflowing with joy, song, dancing, and merriment. They urge the party to connect with them though a shared meal. Selling: Red pills, that when ingested by a user, allows them to infiltrate the dreams of a target and plant suggestions for future actions.