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14. The Storm of Tainted Sorcery

Room

OSE NL · p.27 · 3p

Open source p.27

A TURBULENT STORM WITH SUPERNATURAL EFFECTS • PATHS TO LOCATIONS 11, 13 & 15

A continuous STORM, lasting minutes per hour, inducing any metal objects to arch with erratic BLUE ENERGY. The storm radiates powerful CHAOTIC SORCERY. This ARCANE event was accidentally created by NECRO DIVAS [p.6], after a spell they cast became CORRUPTED. Any combat during this time is at –4 for ranged attacks, and casters must make a WIS or INT check when activating spells, or risk failure. Exposed metal items, such as weapons and armor, have a 10% chance of becoming WARPED and useless. Each PC must also roll save vs spells or experience a random effect.

STORM EFFECTS

D8Result
1Flesh glows with a reddish hue, like a fading ember. Lasts 1 day.
2Shrink to 2' in height. Lasts hours.
3Extra-dimensional sight. You no longer see the physical world, but instead perceive another level of existence. Lasts 1 day.
4Dust and ash fall constantly from your hands, legs and body. Lasts days.
5You suffer one point of damage whenever entering a holy temple or sacred space. Also suffer an additional point of damage each turn you remain inside the space. Lasts days.
6Skin can be passed through effortlessly, storing tiny items in your body. Lasts 1 day.
7Diminished by corruption. Suffer a permanent loss of 1 point from abilities.
8Fingers crackle with lightning, eyes radiate. You ignite paper by touching it and any metal weapon you use does an additional +1 damage. Lasts days.