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16. The Tea Gardens

Room

OSE NL · p.28 · 3p

Open source p.28

A GARDEN OF DELIGHTS • MAP [P.22] • PATHS TO LOCATION 7, 13 & 17

This is a beautifully manicured classical GARDEN, brimming with diverse varieties of enchanted TEA PLANTS. The pathways are encrusted with glittering SUN STONES [p.34], creating a design of complex MAZES that reflect the cultural aesthetics and sacred symbolism of Night Land. The curator of the gardens is tea sommelier ANCIUS ATTALIATES [Maelstrom Tactician, ​AC 9 [11], HD 2, HP 8, ATT 1 x a bone whip (), stolen from NECRO DIVAS], who squats in an underground CRYPT. The sommelier lovingly tends to this region and has many TEA CULTS as patrons for his magical crops. Charmed to meet visitors, immaculately dressed, enjoys bursting into tears. Has blackmail material on several notorious figures. Warns of RASKOLNIKOV [location 17, p.29].

EVENTS & ENCOUNTERS

D10Result
1It rains droplets of light for minutes. When the rain touches a creature, it heals one point of damage for each minute spent under it.
2Bones laid out in a mathematical sequence. A detect spell affirms this has been utilized for a summoning ceremony for beings from a version of Night Land which exists in a separate vibrational frequency.
3A group of ASH GOLEMS [p.36] mindlessly dance to singing by NECRO DIVAS [p.6].
4A small pond of ashen mud, where a married couple lies inside. They dare not leave the pond, for dread and fear of the outside world.
5Several creatures scurrying through, with bodies of beasts and heads of humans.
6DORIOS EDER — Psychedelic Centurion, AC 9 [11], HD 2, HP 8, ATT 1 x bite () Possesses one arm. Distinguished teacher in an enlightening topic. Discovered a unique mutation in the tea plants. Power: Can instantly vanish from sight. Agenda: Aspiring to escape from Night Land. Possession: Pamphlet decrying moral decadence.
7 members of the WRETCHED PROSPECTORS cult, relaxing around a tree and engaged in a game of playing cards. They are: []: 1—soliciting secret decadent vices and inhuman pleasures; 2—seeking magic to restore their youth; 3—brutal murdering psychopaths who kill; 4—on a sacred quest seeking a relic and holy text; 5—on a journey to accomplish miracles; 6—corrupted by chaos and seeking a cause to die for. Power: Deal acid damage when grappling.
8Roll for a RANDOM EVENT [p.8–9].
9A rival party of FIGHTERS, they are lost. They demand: []: 1—silver; 2—sacrifice; 3—help; 4—weapons.
10 members of the CELIBATE DOMINATORS cult. They are united because each deeply agonized from lost love. They are powerless to cope with new ideas. They are attempting to rescue one of their members from a desperate situation. Hook: One of them has stolen fantasies of a powerful person within a glass jar. Power: Can create ambient shadows by whistling.