2. The Sunmourners
RoomOSE NL · p.12 · 3p
Open source p.12A COMMUNE INHABITED BY A MAJOR FACTION • PATHS TO LOCATIONS 1, 3 & 8
A COMMUNE inhabited by SUNMOURNERS [p.4]. Visitors observe Sunmourners performing daily tasks, oblivious to foreigners. Guests are cordially greeted and scrutinized how they passed over the realm of SHADOW WALKERS [p.38] — an area on Night Land's outskirts— and survived. They share bread, tea, and teachings on the sublime, unknowable nature of SUN STONES [p.34]. Inexplicably, they are well-informed of the players' accomplishments and know many RUMORS [p.30] of Night Land's present intrigues.
NOTABLE SUNMOURNERS
| Roll | Result |
|---|---|
| 1 | ZIRA — Former wizard slayer. Disrespectful. Obsessive. Afraid of their uncontrollable powers. Claims to have been raised by space gods. Has invisible blood. Can't stop staring. Possessions: Pouch filled with rotten teeth. |
| 2 | TAHAN — Former map maker. Absurdly tall. Easily embarrassed. No memory of the past. Can chop off a finger and become invisible for an hour. Hates everyone. Possessions: Key to a family crypt. Lyrics and music to a song. Power: Eye carved into forehead, can read a creature's thoughts for one minute per day. |
| 3 | JULIUS — Former cult historian. Creepy. Kleptomaniac. Knows secret tunnels and ruins. Relishes watching executions. Enjoys a unique pastime. Possessions: A glass prism that emanates light if rubbed. A contract for murder. |
| 4 | ANIBAL — Former maker of religious symbols. Chatterbox. Probing. Sworn their life to the defense of the faction. Sleepless stimulant-addict. Carries their favored item. Possessions: An infinite inkwell. A piece of solidified sound. |
| 5 | SIDIRAN — Former ghost-hunter. Jovial. Sadistic. Is 2000 years old but looks 65. Can transform solids into liquids. Reverse engineers magical items. Possessions: A torn-up letter. A severed finger bearing a gold magical ring. |
| 6 | BRYAXIS — Former paladin. Ungrateful. Ambitious. Acquired hunger for Necro Diva flesh. Eerily lucky in endeavors. Concerned with their personal space. Possessions: A silver skull the size of a coin. A jar of face paint. |
HOOKS
| D4 | Result |
|---|---|
| 1 | Destroy: A ladder within a hamlet of NECRO DIVAS [location 7, p.16] extends to the heavens. Entities descend from other planes, threatening Night Land's survival. |
| 2 | Rescue: SUNMOURNERS traveled to explore a recently discovered TOMB [location 6, p.15]. Communication with them through the DREAM LULLABY spell [p.35] has been lost. |
| 3 | Kill: A famous celebrity living within a PIT [location 17, p.29] must be destroyed. He cast a spell that made the sun flee, killing him will encourage the sun to return. |
| 4 | Deliver: Rare SUN STONES [p.34] must be retrieved from a group of CHAOS MESSIAHS [location 15, p.27] who map the night sky. It is imperative for the continuation of Night Land. |