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2. The Sunmourners

Room

OSE NL · p.12 · 3p

Open source p.12

A COMMUNE INHABITED BY A MAJOR FACTION • PATHS TO LOCATIONS 1, 3 & 8

A COMMUNE inhabited by SUNMOURNERS [p.4]. Visitors observe Sunmourners performing daily tasks, oblivious to foreigners. Guests are cordially greeted and scrutinized how they passed over the realm of SHADOW WALKERS [p.38] — an area on Night Land's outskirts— and survived. They share bread, tea, and teachings on the sublime, unknowable nature of SUN STONES [p.34]. Inexplicably, they are well-informed of the players' accomplishments and know many RUMORS [p.30] of Night Land's present intrigues.

NOTABLE SUNMOURNERS

RollResult
1ZIRA — Former wizard slayer. Disrespectful. Obsessive. Afraid of their uncontrollable powers. Claims to have been raised by space gods. Has invisible blood. Can't stop staring. Possessions: Pouch filled with rotten teeth.
2TAHAN — Former map maker. Absurdly tall. Easily embarrassed. No memory of the past. Can chop off a finger and become invisible for an hour. Hates everyone. Possessions: Key to a family crypt. Lyrics and music to a song. Power: Eye carved into forehead, can read a creature's thoughts for one minute per day.
3JULIUS — Former cult historian. Creepy. Kleptomaniac. Knows secret tunnels and ruins. Relishes watching executions. Enjoys a unique pastime. Possessions: A glass prism that emanates light if rubbed. A contract for murder.
4ANIBAL — Former maker of religious symbols. Chatterbox. Probing. Sworn their life to the defense of the faction. Sleepless stimulant-addict. Carries their favored item. Possessions: An infinite inkwell. A piece of solidified sound.
5SIDIRAN — Former ghost-hunter. Jovial. Sadistic. Is 2000 years old but looks 65. Can transform solids into liquids. Reverse engineers magical items. Possessions: A torn-up letter. A severed finger bearing a gold magical ring.
6BRYAXIS — Former paladin. Ungrateful. Ambitious. Acquired hunger for Necro Diva flesh. Eerily lucky in endeavors. Concerned with their personal space. Possessions: A silver skull the size of a coin. A jar of face paint.

HOOKS

D4Result
1Destroy: A ladder within a hamlet of NECRO DIVAS [location 7, p.16] extends to the heavens. Entities descend from other planes, threatening Night Land's survival.
2Rescue: SUNMOURNERS traveled to explore a recently discovered TOMB [location 6, p.15]. Communication with them through the DREAM LULLABY spell [p.35] has been lost.
3Kill: A famous celebrity living within a PIT [location 17, p.29] must be destroyed. He cast a spell that made the sun flee, killing him will encourage the sun to return.
4Deliver: Rare SUN STONES [p.34] must be retrieved from a group of CHAOS MESSIAHS [location 15, p.27] who map the night sky. It is imperative for the continuation of Night Land.