3. The Traders
RoomOSE NL · p.13 · 3p
Open source p.13A MERCHANT CARAVAN WITH ITEMS FOR SALE • PATHS TO LOCATIONS 2, 10 & 5
On a trail by the side of ASH DUNES, a merchant caravan and their entourage are ahead. Rich soothing CHANTING can be heard as they approach. Escorts hold chains drawing a WHEELED CAGE, accompanied by ASH GOLEMS [p.36] serving as guards. They are traveling to to the SUNMOURNER commune [location 2, p.12] to solicit SUN STONES [p.34].
NOTEWORTHY MERCHANTS
| D4 | Result |
|---|---|
| 1 | RAHU SUD — Bureaucrat Inquisitor, AC 7 [12], HD 2, HP 8, ATT 2 x blow gun (/). Spell: hypnotic pattern, blur — Eyelids rotted away. Fast-talking. Walks with a cane. Conspiracy theorist determined to expose truths. Seeks destruction a landmark. Possessions: A magic whistle. Velvet blindfold. |
| 2 | AGÚST AVENTINIUS — Soil Protector, AC 6 [13], HD 3, HP 11, ATT 2 x scimitar (/). Spells: magic missile, levitate, ESP — Abnormally oversized skull. Covered in tattoos. Absent-minded. Has a fatal illness. Frightened by the PCs. Possessions: Three broken lock picks. A tiny cage. Power: Can evoke shards of light that scorch enemies. |
| 3 | TUKAARIA EPA — Armageddon Knight, AC 8 [11], HD 2, HP 6, ATT 2 x bola (/). Spell: wall of fog — Intolerant. Sniffs audibly. Brilliant innovator. Talks of dreams the PCs had the previous night. Hunting for a unique metal. Possessions: Unopened letter. Pouch filled with ash. Power: Can create a small sphere of wind to target an opponent. |
| 4 | LYDDA KSARDIR — Acrobat Gravedigger, AC 7 [12], HD 1, HP 4, ATT 1 x flail (). Spells: light, hold person — Agitated. Wears a wig. Drools from the mouth. Cannot hear or speak. Hasn't slept for years. Wears a cloak with odd symbols. Possessions: A vial of blood. A stone smoking pipe. Power: Can conjure a creature from a shadow. |
THEY ARE HAULING
| D4 | Result |
|---|---|
| 1 | FEAT MYSTERIONS, charged with the crime of looking for the secret of immortality. |
| 2 | AURA ZEALOTS, bodies marked with esoteric sigils cut into the skin. |
| 3 | A caged SUN DEMON with swarms of bugs following it. |
| 4 | babies to be baptized to at THE LAKE OF REDEMPTION [location 8, p.17]. |
THEY ARE PEDDLING
| D4 | Result |
|---|---|
| 1 | ITEM PAYMENT REQUESTED Keys that glow when evil is near. uses. A cup of spit. |
| 2 | Flutes made of a thigh bones, causes paralysis when played. Help with a prank. |
| 3 | Metal bars, impervious to damage. The PCs names, spoken in full. |
| 4 | Ash Golem liver. Eating it heals hp. The party’s fingerprints. |