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6. The Unearthed Tomb

Room

OSE NL · p.15 · 3p

Open source p.15

A NEWLY DISCOVERED TOMB • PATHS TO LOCATIONS 10, 11 & 12

Dispersed at the foot of an escarpment are the remnants of an ENCAMPMENT. The area is littered with foodstuffs and ruined equipment. The ambient illumination reveals a nearby POOL of gurgling, ashen mud. Close observation uncovers FOOTPRINTS in the ashes, pointing to an entrance in the escarpment. Inspection of the pool uncovers dead SUNMOURNERS [p.4], their heads removed. TWILIGHT VERMIN [p.42] arrive within minutes of players examining the scene.

EVENTS & ENCOUNTERS

D6Result
1A procession of the BLIGHTED HYPNOTISTS cult, walking in single file. They are []: 1—looking for recruits; 2—crazed, slaughtering everyone they encounter; 3—looking for help, one of them is dying; 4—build an unstoppable army to destroy the world. Powers: Can send weak telekinetic blasts at creatures within range.
2 WINGED BEHEADERS [p.41] circling above, producing a high-pitched shrilling sound. 70% chance of spotting the players each turn, after which they descend and attack. PCs killed have heads severed and stolen, bodies are dumped into the mud pool with other victims.
3MELZAR — Fetishist Spellthief, AC 7 [12], HD 3, HP 11, ATT 1 x throwing axe (). Spells: slow poison, obscuring mist, produce flame — Double-headed, smokes a pipe from one head, exhales from the other. Can hold two conversations at once and also speak in unison. Pushing a wheelbarrow, looking to pull the bodies out of the pool and trade them as spare parts. Offers RUMORS [p.30] for price. Possession: Polished wooden flute. Hook: Talks effusively of a tea ceremony with the CHILDREN OF RAIN [location 11, p.20].
4A lone RESIDENT [p.32] walks by in tears. They are []: 1—fanatical holy person under the vow of silence; 2—healer who was the lone survivor of plague; 3—ambitious young upstart who recently learned a life lesson; 4—former paladin wearied by causes and killing.
5-6 associates of a HUNTING PARTY, cleaning carcasses of several ASH GOLEMS [p.36], cutting liver from their stomachs. Eating cooked liver heals hp. They are kind and helpful, give directions to anyone who addresses them in a similarly friendly manner. They know []: 1—this is the first time the players have been to Night Land; 2—the exit from Night Land is through THE TEA GARDENS [location 16, p.28], but most residents prefer to stay forever; 3—the real truth of what happened to the sun; 4—why Void Engineers exist.