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9. The Rainbow Citadel

Room

OSE NL · p.18 · 3p

Open source p.18

A STRUCTURE BUILT BY VOID ENGINEERS • PATHS TO LOCATIONS 7 & 11

This dismal plain comprises thousands of sculpted, MEGALITHIC HEADS, arranged with a well-defined sense of order. Many have OPEN MOUTHS a humanoid can enter. Amid the heads rises a CITADEL of staggering architectural craftsmanship, covered in an array of gears, levers, and cogs. Ambient light reflecting off the surface separates to produce miniature RAINBOWS. This area is swarming with SHADOW WALKERS [p.38], who have a 3–in–6 chance per turn of detecting the party.

EVENTS & ENCOUNTERS

D6Result
1KARTAR RAN — Symphony Mastermind, AC 9 [11], HD 2, HP 8, ATT 1 x bite (). Spells: fire trap, pass without a trace — Majestic storyteller. Begins following PCs and mimicking their movements. Wants: Lock of hair from the Necro Divas [location 7. p20], and has an item the PCs want. Possession: Glass bottle of deadly parasites. Vial of yellow powder. Quirk: Sweats tiny beads of silver.
2RESIDENT [p.32] injured on the ground. They are: []: 1—ex paladin, bitter because of the past; 2—woman with strange powers, sick of voices in her head; 3—attractive, otherworldly beauty, sick of attention; 4—old wizard aspiring to perfect a magic potion formula, failing.
3ODIUS CIMARUS — Nomad Lightbearer, AC 9 [11], HD 2, HP 7, ATT 1 x light mace ().Teeth have been sharpened with a file. Has x-ray vision. Is protecting a loved one who is imperiled. Possession: Set of runestones and Ouija board. Problem: Wants to get to an underground city that is rumored to have created a sun. Power: Can permanently drain the power of a magic item by touching it.
4Roll for a RANDOM EVENT [p.23].
5 members of the LIGHT LORDS, AC 7 [12], HD 1, HP 5 each, ATT 2 x whip (/). Spell: of them can cast light. They roam to breed monsters and spread fear. Secretly engaged in destroying archived material for a faction. Leader has access to worlds that exist in dreams. Possession: Small porcelain sculptures. Jars of live insects. Quirk: They burst into flames if killed, causing fire damage to anyone nearby.
6THEODULF QUODIR — Restorationist, AC 7 [12], HD 2, HP 8, ATT 1 x pole arm (). Nostalgic. Steals to feed a habit. Discovered and named a distinguished location in Night Land. Once pursued a disastrous purpose. Power: Can create small, useless objects by spitting in their hand.

SEARCHING INSIDE THE CARVED HEADS

D10Result
1Pouch of healing potions.
2Clutch of eggs waiting to be hatched.
3Heap of rusty, damaged weapons.
4Sleeping ASH GOLEM [p.36]. It attacks.
5 mutilated corpses.
6 severed human heads.
7Clay jars with scroll of religious texts.
8Wooden box with a board-game.
9Bale of dried narcotic plants.
10Overflowing toilet pit.