9. The Rainbow Citadel
RoomOSE NL · p.18 · 3p
Open source p.18A STRUCTURE BUILT BY VOID ENGINEERS • PATHS TO LOCATIONS 7 & 11
This dismal plain comprises thousands of sculpted, MEGALITHIC HEADS, arranged with a well-defined sense of order. Many have OPEN MOUTHS a humanoid can enter. Amid the heads rises a CITADEL of staggering architectural craftsmanship, covered in an array of gears, levers, and cogs. Ambient light reflecting off the surface separates to produce miniature RAINBOWS. This area is swarming with SHADOW WALKERS [p.38], who have a 3–in–6 chance per turn of detecting the party.
EVENTS & ENCOUNTERS
| D6 | Result |
|---|---|
| 1 | KARTAR RAN — Symphony Mastermind, AC 9 [11], HD 2, HP 8, ATT 1 x bite (). Spells: fire trap, pass without a trace — Majestic storyteller. Begins following PCs and mimicking their movements. Wants: Lock of hair from the Necro Divas [location 7. p20], and has an item the PCs want. Possession: Glass bottle of deadly parasites. Vial of yellow powder. Quirk: Sweats tiny beads of silver. |
| 2 | RESIDENT [p.32] injured on the ground. They are: []: 1—ex paladin, bitter because of the past; 2—woman with strange powers, sick of voices in her head; 3—attractive, otherworldly beauty, sick of attention; 4—old wizard aspiring to perfect a magic potion formula, failing. |
| 3 | ODIUS CIMARUS — Nomad Lightbearer, AC 9 [11], HD 2, HP 7, ATT 1 x light mace ().Teeth have been sharpened with a file. Has x-ray vision. Is protecting a loved one who is imperiled. Possession: Set of runestones and Ouija board. Problem: Wants to get to an underground city that is rumored to have created a sun. Power: Can permanently drain the power of a magic item by touching it. |
| 4 | Roll for a RANDOM EVENT [p.23]. |
| 5 | members of the LIGHT LORDS, AC 7 [12], HD 1, HP 5 each, ATT 2 x whip (/). Spell: of them can cast light. They roam to breed monsters and spread fear. Secretly engaged in destroying archived material for a faction. Leader has access to worlds that exist in dreams. Possession: Small porcelain sculptures. Jars of live insects. Quirk: They burst into flames if killed, causing fire damage to anyone nearby. |
| 6 | THEODULF QUODIR — Restorationist, AC 7 [12], HD 2, HP 8, ATT 1 x pole arm (). Nostalgic. Steals to feed a habit. Discovered and named a distinguished location in Night Land. Once pursued a disastrous purpose. Power: Can create small, useless objects by spitting in their hand. |
SEARCHING INSIDE THE CARVED HEADS
| D10 | Result |
|---|---|
| 1 | Pouch of healing potions. |
| 2 | Clutch of eggs waiting to be hatched. |
| 3 | Heap of rusty, damaged weapons. |
| 4 | Sleeping ASH GOLEM [p.36]. It attacks. |
| 5 | mutilated corpses. |
| 6 | severed human heads. |
| 7 | Clay jars with scroll of religious texts. |
| 8 | Wooden box with a board-game. |
| 9 | Bale of dried narcotic plants. |
| 10 | Overflowing toilet pit. |