Common Monsters
SectionOSE QD3 · p.7 · 3p
Open source p.7Archers
Fine armor, iron-helmed, clad in herald-fronted tabards. Stand vigil in Area 25 at all hours.
AC 2 [17] HD 2 (9hp) Att Short sword () or long bow (, range 70′ / 140′ / 210′) THAC0 19 [0] MV 60′ (20′) SV W13 P14 B15 S16 (Fighter 2) ML 9 AL Neutral XP 20
Centaurs
Dull, patchy coats on horse bodies, with occasional welts on their humanoid torsos. Downcast and sullen.
AC 5 [14] HD 4 (18hp) Att 2 × hoof () + short sword () THAC0 16 [] MV 180′ (60′) SV W11 P12 B13 S14 (4) ML 8 AL Neutral XP 75
Foot Soldiers
Armored in dirty, dented plate mail. Wield swords and shields, the latter hastily painted with the Horselord’s heraldry—a white horse’s head on a red background. Demeanors range from apathetic to vicious.
AC 2 [17] HD 1 to 3 (4/9/13hp) Att Sword () THAC0 19 [0] MV 60′ (20′) SV W13 P14 B15 S16 (Fighter 1/2/3) ML 9 AL Neutral XP 10/20/35
- HD: Soldiers are 1 HD unless noted otherwise.
- Reinforcements: Soldiers failing a morale check in battle flee to summon foot soldier reinforcements from Area 8, arriving in rounds. However, they are unlikely to organize a full-scale, coordinated defensive response against intruders, due to lack of leadership.
Horses
Stat blocks and hit point values are not provided for normal horses that appear in the adventure. Refer to the riding horse stat block in Old-School Essentials if required.
Servants
Serfs clad in dirt-streaked red livery. Stone-faced and timid.
AC 9 [10] HD ½ (2hp) Att None THAC0 20 [–1] MV 120′ (40′) SV W15 P16 B17 S18 (NH) ML 6 AL Neutral XP 5