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Putting Pressure on Players

Section

OSE HBK · p.11

Open source p.11

Putting Pressure

on Players

The Blood King’s Halls won’t stay in the PCs’ world forever, vanishing at dawn along with everyone inside. Referees can make this explicit immediately or start showing portents of impending catastrophe. PCs may look through windows and see a changing landscape or start losing memories of home, family and the like.

After 6 hours in game time (36 turns)

The Blood King judges one of the guests’ secretive disloyalty, initiating a Blood Hunt. Vampires roam the halls ferociously hunting them, but any mortal encountered makes nice prey. Now, on Random Happenings, a 2 on the indicates encountering a randomly determined vampire from those left standing—including the Blood King and Princess of Blood.

After 10 hours in game time (60 turns)

Dawn breaks and the manor leaves this world for another dimension of shadow and death. PCs inside come along—are they lost forever? Can they escape? That’s another adventure!