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Random Happenings

Section

OSE HBK · p.10

Open source p.10

1-in-6 Chance per Turn

Every turn, roll . On a 1, roll and consult the following table. Encounters with monsters occur x 10' apart. On a 2, referees can show a possible encounter’s omens.

d12Event
1Blood flows through the walls; the PCs can see it pulsating as if alive.
2The walls bleed a malodorous, dark, rotted blood. PCs must save vs paralysis or are so disgusted they receive for attacks and saves in the room.
3The vision of a villager the Blood King took long ago appears, crying and requesting help. When PCs approach, it disappears.
4A tangible moving darkness approaches (MV 120' (40')), intent on draining all light sources. It drains mundane light sources before moving on. It drains magical light sources before reporting to the Blood King.
5Dozens of small common spiders are en route to the Blood Spider Courts. If killed, Blood Spiders (from Area 18) come to check on their small cousins in turns.
6Classical piano music is audibly coming from everywhere. PCs must save vs spells or be compelled to dance for 1 turn.
7 Blood Thrall Guards (Area 1 for stats) carrying a gagged human to drain.
8A Living Blood (Area 19 for stats) mass scurries across the ceiling, seeking blood to grow.
9 Blood Spiders (Area 18 for stats) gossip about their court.
10 Vampire Guests (from Area 12) trying to locate the Dining Room, complaining about excessive formality.
11 Escaped Villagers seeking escape. Blood Thrall Guard pursuers (Area 1 for stats) are round(s) away.
12Seleana (Area 22 for stats), stalking the halls to capture a lone vampire.