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Small Treasures

Section

OSE HMS · p.7

Open source p.7
d20Item
1Ancient beverages ( fragile bottles, 50 gp each). They are (roll ): (1) restorative ( hp), (2) alcoholic, (3) acidic (disinfectant), or (4) poisonous.
2Ancient vestments (200gp). They (roll ): (1) protect from cold, (2) protect from heat, (3) grant water-breathing for 1 watch, (4) work as leather armour and grant temporary hp each moonrise (these deplete at a rate of 1 per watch).
3Beautiful weapon (105gp). A (roll ): (1) spelunking dagger , (2) pickaxe , (3) harpoon , (4) heat ray wand (soundless, 6 charges, damage as crossbow).
4Cache of ancient coins (gp). Roll : (1) electrum, (2) bronze, (3) ceramic, (4) mildly cursed ( penalty to saves).
5Cave lotus (100gp). Flowery mushroom with a pungent musk. It removes sickness, pain, suffering, and memories. Regular users become nigh-immortal.
6Dungeon lamp and goggles (200gp). Handheld wind-up lamp radiates ‘dark light’ visible only to the bulky companion goggles’ wearer. Also detects magic .
7Elfcakes (50gp). Psychoactives that remove fatigue and hunger. Grant hp (can exceed maximum). After 1 day, eater loses hp (cannot reduce below 1hp).
8Flash gem (50gp). A high-pressure orange-glowing gem. Bright as a candle. Explodes if thrown violently: all within 60’ save vs spells or are blinded rounds.
9Gold key (100gp). A single-use mystical key that (roll ): (1-2) opens any door, (3) and any chest (also disables traps), (4) and can reveal a nearby hidden door.
10Golem heart (500gp). A heavy metal battery storing a monoclonal copy of the philosopher’s stone, powerful enough to activate any ‘dead’ golem.
11Golem stove (100gp). Combination brazier, samovar, and crucible. If ‘fuel’ in heart is accessed, creatures within 15’ save vs poison or suffer damage/turn for 6 turns.
12Lost tome ( * 50gp). Contains (roll ): (1) philosophy, (2) poem and random 1st level spell, (3) tale in pictures and random 2nd level spell, (4) hidden random wand.
13Mage’s chalk (50gp). Ordinary chalk mixed with the essences of holy idols. Grants bonus to magic circles and related spells.
14Magical flowers (roll ): (1) blood flowers (50gp), restore hp or remove curse, (2) star flowers (200gp), neutralize poison or restore life to recently deceased animal, (3) glow flowers (10gp), as light with a 1 day duration, or (4) needle flowers (100gp), thrown, deals damage, 30’ radius.
15Needle Gnome cannon (200gp). A magical rod that fires a 60’ long, 20’ wide cone of metal shrapnel. Those without cover suffer damage (unarmored: ), deafens all within 60’ for rounds. 4 charges.
16Pink wisp vials ( vials, 5gp each). Wisps drain magic and restore hp. If fed prepared spell, they restore + spell’s level hp.
17Processed food ( tins, 10gp each). Roll : (1) sweet peaches, (2) savoury peaches, (3) spicy peaches, (4) pickled prawns. 5% are poisonous.
18Rare metal idol (400gp). Roll : (1) titanium, (2) aluminium, (3) technetium, (4) poisonous radium. Resembles a random PC.
19Tool golem (100gp). Multi-purpose, autonomous. Roll : (1) digs through solid rock, (2) builds masonry, (3) repairs machinery, (4) plays music and offers counselling (removes 1 curse). charges.
20Wall-breaker potion (50gp). Delicate, shake and stir, detonates as fireball ( damage, 30’ radius) in rounds.