Small Treasures
SectionOSE HMS · p.7
Open source p.7| d20 | Item |
|---|---|
| 1 | Ancient beverages ( fragile bottles, 50 gp each). They are (roll ): (1) restorative ( hp), (2) alcoholic, (3) acidic (disinfectant), or (4) poisonous. |
| 2 | Ancient vestments (200gp). They (roll ): (1) protect from cold, (2) protect from heat, (3) grant water-breathing for 1 watch, (4) work as leather armour and grant temporary hp each moonrise (these deplete at a rate of 1 per watch). |
| 3 | Beautiful weapon (105gp). A (roll ): (1) spelunking dagger , (2) pickaxe , (3) harpoon , (4) heat ray wand (soundless, 6 charges, damage as crossbow). |
| 4 | Cache of ancient coins (gp). Roll : (1) electrum, (2) bronze, (3) ceramic, (4) mildly cursed ( penalty to saves). |
| 5 | Cave lotus (100gp). Flowery mushroom with a pungent musk. It removes sickness, pain, suffering, and memories. Regular users become nigh-immortal. |
| 6 | Dungeon lamp and goggles (200gp). Handheld wind-up lamp radiates ‘dark light’ visible only to the bulky companion goggles’ wearer. Also detects magic . |
| 7 | Elfcakes (50gp). Psychoactives that remove fatigue and hunger. Grant hp (can exceed maximum). After 1 day, eater loses hp (cannot reduce below 1hp). |
| 8 | Flash gem (50gp). A high-pressure orange-glowing gem. Bright as a candle. Explodes if thrown violently: all within 60’ save vs spells or are blinded rounds. |
| 9 | Gold key (100gp). A single-use mystical key that (roll ): (1-2) opens any door, (3) and any chest (also disables traps), (4) and can reveal a nearby hidden door. |
| 10 | Golem heart (500gp). A heavy metal battery storing a monoclonal copy of the philosopher’s stone, powerful enough to activate any ‘dead’ golem. |
| 11 | Golem stove (100gp). Combination brazier, samovar, and crucible. If ‘fuel’ in heart is accessed, creatures within 15’ save vs poison or suffer damage/turn for 6 turns. |
| 12 | Lost tome ( * 50gp). Contains (roll ): (1) philosophy, (2) poem and random 1st level spell, (3) tale in pictures and random 2nd level spell, (4) hidden random wand. |
| 13 | Mage’s chalk (50gp). Ordinary chalk mixed with the essences of holy idols. Grants bonus to magic circles and related spells. |
| 14 | Magical flowers (roll ): (1) blood flowers (50gp), restore hp or remove curse, (2) star flowers (200gp), neutralize poison or restore life to recently deceased animal, (3) glow flowers (10gp), as light with a 1 day duration, or (4) needle flowers (100gp), thrown, deals damage, 30’ radius. |
| 15 | Needle Gnome cannon (200gp). A magical rod that fires a 60’ long, 20’ wide cone of metal shrapnel. Those without cover suffer damage (unarmored: ), deafens all within 60’ for rounds. 4 charges. |
| 16 | Pink wisp vials ( vials, 5gp each). Wisps drain magic and restore hp. If fed prepared spell, they restore + spell’s level hp. |
| 17 | Processed food ( tins, 10gp each). Roll : (1) sweet peaches, (2) savoury peaches, (3) spicy peaches, (4) pickled prawns. 5% are poisonous. |
| 18 | Rare metal idol (400gp). Roll : (1) titanium, (2) aluminium, (3) technetium, (4) poisonous radium. Resembles a random PC. |
| 19 | Tool golem (100gp). Multi-purpose, autonomous. Roll : (1) digs through solid rock, (2) builds masonry, (3) repairs machinery, (4) plays music and offers counselling (removes 1 curse). charges. |
| 20 | Wall-breaker potion (50gp). Delicate, shake and stir, detonates as fireball ( damage, 30’ radius) in rounds. |