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Figurine of Wondrous Power

Magic Item
Advanced Miscellaneous Items

A miniature (around 1” tall) statuette carved in the form of an animal. Speaking the correct command word and casting the figurine onto the ground causes it to transform into a living animal which obeys the character’s commands.

  • Returning to figurine: Repeating the command word returns the animal to its figurine form.
  • If an animal is slain: It returns to its figurine form.
  • If a figurine is destroyed: Its magical power is lost irrevocably.
  • Type: When a figurine is found, determine its type at random using the following table.

Figurine of Wondrous Power: Type

d20Type of Figurine
1–3Ebony fly
4–6Pair of golden lions
7–8Trio of ivory goats (travelling,
travail, and terror)
9–11Marble elephant
12–13Obsidian steed
14–17Onyx dog
18–20Serpentine owl

Ebony Fly

A fly the size of a pony which may be ridden as a mount.

AC 4 [15], HD 4+4 (22hp), Att None, THAC0 15 [], MV 480’ (160’) flying, SV W13 P14 B15 S16 (2), ML 12, AL Neutral, XP 125

  • Carrying loads: Moves at 360’ (120’) with a rider.
  • Usage frequency: 3 times a week, for at most 12 hours a day.

Golden Lion

A male lion with formidable combat prowess.

AC 6 [13], HD 5 (22hp), Att 2 × claw (), 1 × bite (), THAC0 15 [], MV 150’ (50’), SV W13 P14 B15 S16 (3), ML 12, AL Neutral, XP 175

  • Usage frequency: Once a day, for up to 1 hour.
  • If slain: Cannot be brought back from statuette form for one full week.

Ivory Goat of Travelling

A large goat which can be ridden.

AC 6 [13], HD 4 (24hp), Att 2 × horn (), THAC0 16 [], MV 480’ (160’), SV W13 P14 B15 S16 (2), ML 12, AL Neutral, XP 75

  • Carrying loads: Moves at 360’ (120’) with a rider.
  • Usage frequency: At most 24 hours in the space of a week. After 24 hours of use, the goat cannot be used again for at least 1 day. After 3 uses in total, the goat loses its magic forever.

Ivory Goat of Travail

A monstrous goat, larger than a bull.

AC 0 [19], HD 16 (96hp), Att 1 × bite (), 2 × hoof (), 2 × horn (), THAC0 8 [], MV 240’ (80’), SV W9 P10 B10 S12 (8), ML 12, AL Neutral, XP 1,350

  • Charge: When not in melee. Requires a clear run of at least 20 yards. Horns inflict double damage. May not make bite or hoof attacks when charging.
  • Usage frequency: Once per month for up to 12 hours. After 3 uses in total, the goat loses its magic forever.

Ivory Goat of Terror

A giant goat, as large as a warhorse, which may be ridden. The goat’s horns become weapons which the rider may wield.

AC 2 [17], HD 8* (48hp), Att None, THAC0 12 [], MV 360’ (120’), SV W13 P14 B15 S16 (2), ML 12, AL Neutral, XP 1,200

  • Horns: One horn may be wielded as a lance , the other as a sword .
  • Charge: When not in melee. Requires a clear run of at least 20 yards. Rider’s lance inflicts double damage.
  • Aura of terror: In battle, opponents within 30’ must save versus spells or suffer a –3 penalty to attack rolls while the battle lasts.
  • Usage frequency: Once every 2 weeks for up to 3 hours. After 3 uses in total, the goat loses its magic forever.

Marble Elephant

A large, tusked elephant that can be used as a beast of burden or commanded to attack.

AC 5 [14], HD 9 (40hp), Att 2 × tusk () or 1 × trample (), THAC0 12 [], MV 120’ (40’), SV W11 P12 B13 S14 (5), ML 12, AL Neutral, XP 900

  • Charge: In first round of combat, when not in melee. Requires a clear run of at least 20 yards. Tusks inflict double damage.
  • Trample: 3-in chance of trampling each round. to-hit human-sized or smaller creatures.
  • Usage frequency: At most 4 times a month, for up to 24 hours at a time.

Obsidian Steed

In figurine form, a vaguely quadruped lump of obsidian. Transforms into a nightmare—an intelligent, demonic horse with glowing red eyes, flaming nostrils, and hooves like smouldering embers.

AC –3 [22], HD 6* (27hp), Att 2 × flaming hoof (), 1 × bite (), THAC0 14 [], MV 150’ (50’) / 360’ (120’) flying, SV W11 P12 B13 S14 (6), ML 10, AL Chaotic, XP 500

  • Burning smoke: Breathe out a choking cloud of burning smoke. Anyone in melee with a nightmare must save versus poison or suffer –2 to attack and damage rolls against the monster.
  • Usage frequency: Once per week, for up to 24 hours.

Onyx Dog

A hunting dog with exceptional senses.

AC 6 [13], HD 2+2 (11hp), Att 1 × bite (), THAC0 17 [], MV 120’ (40’), SV W13 P14 B15 S16 (1), ML 11, AL Neutral, XP 25

  • Tracking: By scent. Once started, very difficult to put off the trail.
  • Infravision: 90’.
  • Detect invisible: 65% chance.
  • Intelligent: Speaks Common.
  • Usage frequency: Once per week, for up to 6 hours.

Serpentine Owl

A horned owl with telepathic powers.

AC 7 [12], HD 1/2 (3hp), Att 2 × claw (), THAC0 19 [0], MV 240’ (80’) flying, SV W13 P14 B15 S16 (1), ML 12, AL Neutral, XP 5

  • Surprise: On a 1–5, due to silent flight.
  • Telepathy: Can inform owner of what it sees and hears.
  • Usage frequency: Once per day, for up to 8 hours.