Figurine of Wondrous Power
Magic ItemA miniature (around 1” tall) statuette carved in the form of an animal. Speaking the correct command word and casting the figurine onto the ground causes it to transform into a living animal which obeys the character’s commands.
- Returning to figurine: Repeating the command word returns the animal to its figurine form.
- If an animal is slain: It returns to its figurine form.
- If a figurine is destroyed: Its magical power is lost irrevocably.
- Type: When a figurine is found, determine its type at random using the following table.
Figurine of Wondrous Power: Type
| d20 | Type of Figurine |
|---|---|
| 1–3 | Ebony fly |
| 4–6 | Pair of golden lions |
| 7–8 | Trio of ivory goats (travelling, |
| travail, and terror) | |
| 9–11 | Marble elephant |
| 12–13 | Obsidian steed |
| 14–17 | Onyx dog |
| 18–20 | Serpentine owl |
Ebony Fly
A fly the size of a pony which may be ridden as a mount.
AC 4 [15], HD 4+4 (22hp), Att None, THAC0 15 [], MV 480’ (160’) flying, SV W13 P14 B15 S16 (2), ML 12, AL Neutral, XP 125
- Carrying loads: Moves at 360’ (120’) with a rider.
- Usage frequency: 3 times a week, for at most 12 hours a day.
Golden Lion
A male lion with formidable combat prowess.
AC 6 [13], HD 5 (22hp), Att 2 × claw (), 1 × bite (), THAC0 15 [], MV 150’ (50’), SV W13 P14 B15 S16 (3), ML 12, AL Neutral, XP 175
- Usage frequency: Once a day, for up to 1 hour.
- If slain: Cannot be brought back from statuette form for one full week.
Ivory Goat of Travelling
A large goat which can be ridden.
AC 6 [13], HD 4 (24hp), Att 2 × horn (), THAC0 16 [], MV 480’ (160’), SV W13 P14 B15 S16 (2), ML 12, AL Neutral, XP 75
- Carrying loads: Moves at 360’ (120’) with a rider.
- Usage frequency: At most 24 hours in the space of a week. After 24 hours of use, the goat cannot be used again for at least 1 day. After 3 uses in total, the goat loses its magic forever.
Ivory Goat of Travail
A monstrous goat, larger than a bull.
AC 0 [19], HD 16 (96hp), Att 1 × bite (), 2 × hoof (), 2 × horn (), THAC0 8 [], MV 240’ (80’), SV W9 P10 B10 S12 (8), ML 12, AL Neutral, XP 1,350
- Charge: When not in melee. Requires a clear run of at least 20 yards. Horns inflict double damage. May not make bite or hoof attacks when charging.
- Usage frequency: Once per month for up to 12 hours. After 3 uses in total, the goat loses its magic forever.
Ivory Goat of Terror
A giant goat, as large as a warhorse, which may be ridden. The goat’s horns become weapons which the rider may wield.
AC 2 [17], HD 8* (48hp), Att None, THAC0 12 [], MV 360’ (120’), SV W13 P14 B15 S16 (2), ML 12, AL Neutral, XP 1,200
- Horns: One horn may be wielded as a lance , the other as a sword .
- Charge: When not in melee. Requires a clear run of at least 20 yards. Rider’s lance inflicts double damage.
- Aura of terror: In battle, opponents within 30’ must save versus spells or suffer a –3 penalty to attack rolls while the battle lasts.
- Usage frequency: Once every 2 weeks for up to 3 hours. After 3 uses in total, the goat loses its magic forever.
Marble Elephant
A large, tusked elephant that can be used as a beast of burden or commanded to attack.
AC 5 [14], HD 9 (40hp), Att 2 × tusk () or 1 × trample (), THAC0 12 [], MV 120’ (40’), SV W11 P12 B13 S14 (5), ML 12, AL Neutral, XP 900
- Charge: In first round of combat, when not in melee. Requires a clear run of at least 20 yards. Tusks inflict double damage.
- Trample: 3-in chance of trampling each round. to-hit human-sized or smaller creatures.
- Usage frequency: At most 4 times a month, for up to 24 hours at a time.
Obsidian Steed
In figurine form, a vaguely quadruped lump of obsidian. Transforms into a nightmare—an intelligent, demonic horse with glowing red eyes, flaming nostrils, and hooves like smouldering embers.
AC –3 [22], HD 6* (27hp), Att 2 × flaming hoof (), 1 × bite (), THAC0 14 [], MV 150’ (50’) / 360’ (120’) flying, SV W11 P12 B13 S14 (6), ML 10, AL Chaotic, XP 500
- Burning smoke: Breathe out a choking cloud of burning smoke. Anyone in melee with a nightmare must save versus poison or suffer –2 to attack and damage rolls against the monster.
- Usage frequency: Once per week, for up to 24 hours.
Onyx Dog
A hunting dog with exceptional senses.
AC 6 [13], HD 2+2 (11hp), Att 1 × bite (), THAC0 17 [], MV 120’ (40’), SV W13 P14 B15 S16 (1), ML 11, AL Neutral, XP 25
- Tracking: By scent. Once started, very difficult to put off the trail.
- Infravision: 90’.
- Detect invisible: 65% chance.
- Intelligent: Speaks Common.
- Usage frequency: Once per week, for up to 6 hours.
Serpentine Owl
A horned owl with telepathic powers.
AC 7 [12], HD 1/2 (3hp), Att 2 × claw (), THAC0 19 [0], MV 240’ (80’) flying, SV W13 P14 B15 S16 (1), ML 12, AL Neutral, XP 5
- Surprise: On a 1–5, due to silent flight.
- Telepathy: Can inform owner of what it sees and hears.
- Usage frequency: Once per day, for up to 8 hours.