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Iron Flask

Magic Item
Advanced Miscellaneous Items

A flask of iron, decorated with silver runes and sealed with a sigil-engraved brass plug. The flask—if the appropriate command word is used—has the power to trap an extra-planar being and force it into servitude.

  • When found: There is a 50% chance that a creature (e.g. an elemental, djinni, efreeti, invisible stalker, or other creature of extra-planar origin) is already trapped in the flask.
  • Removing the plug: Frees the trapped creature (if any). If the character speaks the command word, the creature is forced to serve for 1 turn. If the command word is not spoken, the creature’s reaction should be determined randomly (see Monster Reactions under Encounters in Old-School Essentials Classic Fantasy).
  • Trapping creatures: If the flask is empty, an extra-planar creature within 60’ can be trapped by removing the plug and speaking the command word. The creature may save versus spells to resist. If the creature was previously trapped in the flask, it gains a bonus to the save and becomes utterly hostile.