5. Disks & Geysers
RoomGhost Crest Peak · p.8
Open source p.8Nine wooden disks are suspended by chains across this room, 50 feet above a pool of BOILING MUD. Two GEYSERS erupt with steam and muck.
- BOILING MUD: Beings in the mud are Burning (35 ()).
- GEYSERS: Run this room as a Combat. The geysers always take the first Turn. On the geyser's Turns, roll the die shown for the geyser. Whenever it rolls a 1, that geyser erupts. See the ERUPTION DAMAGE table.
- ↑ [4. GOLEM CHAMBER]
- ↓ [6. SARCOPHAGUS CHAMBER]
ERUPTION DAMAGE
Distance Close (Red) Near (Orange) Far (Yellow) When eruptions occur, everyone in the room takes damage from the intense heat. This damage may increase based on their Distance from the geyser. If a geyser deals damage to someone on a disk or climbing the walls, they must pass an [Endure] Save with a Penalty based on their Distance. On a fail, they fall into the BOILING MUD. Damage Penalty MUMMY LORD Medium Undead HD: 13 (58 HP) Speed: Standard Zone: Backline Morale: 12 Senses: Darksight Armor: 3 [as Splint] Immune: Poison; Physical from non-Relics Weak: Fire Status Immunities: Berserk, Charmed, Confused, Fatigue, Frightened, Sickened, Suffocating ACTIONS Glare [Cast, Sight | Will] (Recharge C): Frightened (C, Paralyzed) Cursed Touch [Melee Attack]: 10 () and pass an [Endure] Save or be Cursed (can't regain HP, and it loses 10 () HP every day) ABILITIES Magic Ward II: Cast Checks that include it as a Target have a penalty. Doom Magnet: Near Enemies can't gain Favor. Zombie: It can't be reduced below 1 HP unless dealt by a Crit, damage it is Weak to, or while this Being is in Sunlight.