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7. Selkie Depths

Room

Ghost Crest Peak · p.9

Open source p.9

A large, submerged chamber. Stairs to an area of dry flooring are on the north side of the room. Two SELKIES lurk in the DEEP WATERS of this area.

  • ◒ DEEP WATERS: Only the farthest 5' of the south, west, and north sides of the room are shallow. Otherwise, this entire room is 30' deep.
  • SELKIES:2 Selkies try to charm anyone into drowning.
  • ?SELKIE CHAMBER: The entry to this chamber submerged. Within is the LOOT below.
  • ⊡ LOOT: 60g, jewelry (200g), () Plate Armor
  • ↓ [2. INTERSECTION]
  • → [8. SPIRALING TUBE]
  • ↑ [11. SLUICE GATES]

SELKIE Medium Fae HD: 5 (22 HP) Spd: Standard (Swim) Zone: Backline Morale: 4 Armor: 3 [as Plate] Weak: Shock ACTIONS Bite [Melee Weapon]: 3 () Enchant [Cast, Near | Will] (1/Day): Charmed (C Rounds, it must use its Move to get closer to this Being) ABILITIES Selkie Shapechange: It can skip its Move to turn into a woman or a seal. It maintains its Health in these forms. FROTHA Medium Cryptid (Shapechanger) HD: 4 (18 HP) Spd: Standard Zne: Frontline Mrl: 9 Senses: Darksight Armor: 2 [as Leather] Immune: Physical unless Weak Weak: Physical from Silvered Weapons ACTIONS Fear [Cast, Near Aura | Will] (1/ Day): Frightened (C) Haste [Cast, Self (Focus)] (1/ Day): 2×Speed Stench Cloud [Cast, Sphere 20' (Focus) | Endure] (1/Day): Sickened ( while in the cloud) Barrage [Cast, Remote | Dodge] (3/ Day): 7 () Multi-Attack (as Werewolf): 2×Claw and 1×Bite Bite [Melee Attack] (as Werewolf): 3 (). If damaged by this, pass a [Will] Save or be cursed with Werewolf Lycanthropy. Claws [Melee Attack] (as Werewolf): 2 ()