7. Selkie Depths
RoomGhost Crest Peak · p.9
Open source p.9A large, submerged chamber. Stairs to an area of dry flooring are on the north side of the room. Two SELKIES lurk in the DEEP WATERS of this area.
- ◒ DEEP WATERS: Only the farthest 5' of the south, west, and north sides of the room are shallow. Otherwise, this entire room is 30' deep.
- SELKIES:2 Selkies try to charm anyone into drowning.
- ?SELKIE CHAMBER: The entry to this chamber submerged. Within is the LOOT below.
- ⊡ LOOT: 60g, jewelry (200g), () Plate Armor
- ↓ [2. INTERSECTION]
- → [8. SPIRALING TUBE]
- ↑ [11. SLUICE GATES]
SELKIE Medium Fae HD: 5 (22 HP) Spd: Standard (Swim) Zone: Backline Morale: 4 Armor: 3 [as Plate] Weak: Shock ACTIONS Bite [Melee Weapon]: 3 () Enchant [Cast, Near | Will] (1/Day): Charmed (C Rounds, it must use its Move to get closer to this Being) ABILITIES Selkie Shapechange: It can skip its Move to turn into a woman or a seal. It maintains its Health in these forms. FROTHA Medium Cryptid (Shapechanger) HD: 4 (18 HP) Spd: Standard Zne: Frontline Mrl: 9 Senses: Darksight Armor: 2 [as Leather] Immune: Physical unless Weak Weak: Physical from Silvered Weapons ACTIONS Fear [Cast, Near Aura | Will] (1/ Day): Frightened (C) Haste [Cast, Self (Focus)] (1/ Day): 2×Speed Stench Cloud [Cast, Sphere 20' (Focus) | Endure] (1/Day): Sickened ( while in the cloud) Barrage [Cast, Remote | Dodge] (3/ Day): 7 () Multi-Attack (as Werewolf): 2×Claw and 1×Bite Bite [Melee Attack] (as Werewolf): 3 (). If damaged by this, pass a [Will] Save or be cursed with Werewolf Lycanthropy. Claws [Melee Attack] (as Werewolf): 2 ()