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C2 Throne Room

Room

The Rook & the Crook · p.22

Open source p.22

Death Knight

Medium Undead HD: 11 (49 HP) Speed: 25’ Zone: Frontline Morale: 12 Senses: Allsight, Darksight Armor: 4 [as () Chain] Immune: Fire; Physical from non- Relics, unless the weapon is silvered Status Immunities:Fatigued, Frightened, Sickened, Suffocating ACTIONS Stun [Cast, all who hear it | Will] (1/Day): Paralyzed (C Rounds) Multi-Attack: 3×() Longsword () Longsword [Melee Attack]: 6 () Hellfire [Cast, 20-foot Sphere | Reflex] (1/ Day): 35 () and Burning (C) ABILITIES Fear Aura [Aura Near | Will]: Frightened (C, or until they pass this Save on a subsequent Turn). Dispel: It can skip its Move to end a Spell affecting it. Zombie: It can’t be reduced below 1 HP unless damaged by a Crit, damage it is Weak to, or while in Sunlight.

C3

THRONE ROOM

A royal chamber with shimmering, dark purple banners. A stone sarcophagus is placed in the center of the room, with a runner rug leading up to a throne. Upon which sits a knight in purple armor with a striped key dangling around its neck. Stairs lead up and down.

  • Banners: 26 total, each worth 30g.
  • Sarcophagus: Removing the lid reveals the upper part of a Viper Tree (see R4 Beech Tree Shrine, p. 12 for its statblock), which looks like a pit of snakes. Moving through the sarcophagus teleports you to R4 Beech Tree Shrine.
  • Knight:Death Knight, the reanimated Knage Ashright (Kn). Motionless at first, but disappears if vision on him breaks and he then stalks the party.
  • Striped Key: Key to the Wheredoor (see: R10 Phoenix Cage, p. 18).
  • ▼Stairs (Down):C1 Impossible Foyer
  • ▲Stairs (Up):C3 Scroll Atheneum

C4