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R10 Phoenix Cage

Room

The Rook & the Crook · p.18

Open source p.18

PHOENIX CAGE

This room appears to have been built to keep a phoenix in a consecrated prison. Water rains down from a tank above the phoenix’s prison, which is bathed in blue flames that wrap around the tank and vent out through a grate in the ceiling.

  • ?Tank: Wheredoor inside the tank (see sidebar), currently open to a plane of infinite water. The Death Knight from C2 Throne Room holds the key.
  • !Water: Boil­ing hot. Anything within it is Burning (). Phoenix:Phoenix, solemnly enduring pain. See What the Phoenix Knows sidebar.
  • !Flames: Anyone outside the tower Near this 50’ ball of flame is Burning () with a holy, intense heat. The damage caused by this heat can’t be reduced by any­thing other than a Phoenix or more powerful supernatural creature.
  • ?Operation: The Wheredoor is open to a plane of infinite water, which is pouring out onto the Phoenix here to create an incredibly powerful steam engine. If the Wheredoor is closed, R7 Aging Ruin powers down, and the magic keeping the Stolas contained shuts off.
  • ▼Stairway (Down):R9 Steamworks

ON THE PHOENIX...

The Phoenix is kept here as a prisoner in a cycle of death and resurrection. However, it is under divine ordainment to suffer here, and knows the only way Stolas can be sent back into its prison is to power the star ripper. If it can tell the Heroes’ goals are noble, it will tell them everything it knows about this situation and how to power the Star Ripper: 1 A Being with a soul must die to R7 Aging Ruin. 2 R9 Steamworks must be working. 3 C9 Observatory must be dialed in to the coordinates for the prison and operated to send Stolas out.

Wheredoor

Lore: Relic Door The door’s keyholder can open it to create a portal to any place they have previously visited. After being teleported through the door, they can snap their fingers in front of any doorway to create a portal back to this door. The portal closes when this door is closed and locked with the key.

Phoenix

Giant Outer (Divine) HD: 20 (90 HP) Speed: 50’ (Fly 150’) Zone: Backline Morale: 10 Senses: Allsight Armor: 5 [as () Chain] Immune: Fire; Physical from non-Relics Status Immunities: Charmed, Confused, Paralyzed, Restrained, Sickened, Suffocating ACTIONS Resurrect [Cast, a corpse Touches] (1/ Day): Revived at Full HP with 0 Fatigue Combo: 2×Talon and 1×Beak Talon [Melee Attack]: 7 () Beak [Melee Attack]: 14 () ABILITIES Fiery Revival (1/Day): If it dies, all within Near must pass [Reflex] or take 55 (×10) and be Burning (C), ignoring Immune to Fire. This Being is than revived in 1 Round at full HP. It will always try to flee until this Ability refreshes. Illuminator: Sheds Sunlight in Near. Living Fire (Close Aura): Burning () Magic Ward II: The first time it is unwillingly affected by a Spell each Round, the Caster must spend an extra 2 Mana to affect it. Phoenix Down [Item; Value 2500g]: Extremely magical Material. Can Use to revive a dead Being whose corpse the down is placed upon.