Denizens
SectionDownward Spiral of the Lost · p.4
Open source p.4Denizens
Vindicatus Sylcorn the Ancestor
Distant ancestor of Vitouan. Vindicatus hired the famed architect Myrto d’Avernnes to build an opulent and massive family mausoleum. But, trying to save gold and predicting it would be a lengthy undertaking, he proposed a clause: the deadline for the construction would be 5 years, and if the architect could deliver sooner, the more he would pay; but if the deadline arrived, every late month would deduct from the agreed-on payment. Myrto d’Avernnes went missing, but Vindicatus got notice that a mausoleum had been built. He, and every descendant since, were disappointed and embarrassed at the sight of it, but all of them have somehow asked to be interred in it on their deathbeds.
Sorrowful Souls
Trapped spirits of dead adventurers that can’t escape the Mausoleum. They are looking for compassion, but might hurt the living doing so. Be respectful and they might point towards your current destination.
Myrto d’Avernnes the Architect
A couple of months into the project he made a deal with a genie to speed construction and become the designer of a mausoleum known for generations. The wish got twisted and he got trapped in the crypt, cursed to keep expanding it to house the bodies of every generation of Sylcorn until Vindicatus deems the work finished. Now a half-demented spirit, he still toils and draws, sharing his study with his corpse, which he ignores. Only when confronted with the current reality will he have glimpses of lucidity and lament over his predicament. The only way to break the curse is to stamp one of their two contracts with Vindicatus’ signet ring to close it. He doesn’t know where any of those are, or his crypt, but he says that despite his flaws, Vindicatus always tried to honor his lineage.
Skeleton Masons
A mix of races. The remains of the original workers, plus others salvaged from uninvited guests and turned into helpers. They carry pickaxes and mason tools and ignore everyone as long as they are allowed to work, but will become defensive and even violent if troubled or the work is compromised.
Panikos the Minotaur
Minotaur with a broken horn. Brought in chains to the mausoleum by a warlock as navigational help. The impossibility of the space disorients and enrages him (can’t use any innate wayfinding ability). Only knows primitive language, but isn’t prone to use it.
- Wants the headache to stop.
- Remembers finding a gilded room once, but never again.
- Uses the Winged Tiara as a bracelet, which gives him a sense of calm in this place.
- He hides a crumpled and bloodied low-level spell scroll.
Crypt Gnome Tribes
Trapped in the mausoleum for generations, they adapted. Feral, resourceful and very hungry, they see any creature as potential food, and reside in crypt rooms they expand by digging small alcoves and looping tunnels. Divided in two motal enemy tribes: the Red Raiders and the Maroon Marauders. (Completely indistinguishable from each other for outsiders.) In constant struggle with the skeleton masons, who keep trying to repair the gnomes’ efforts of expansion.
Zifa the Grave Robber
Stat as a low-level role the party is lacking. Zifa doesn’t trust anyone but herself and pretends to be a lost adventurer. Stuck here, but too stubborn and greedy to relent, she wants to make the delve worth it and leave the mausoleum with a decent loot.
- Thinks a mad mage is behind the curse and will grumble about him.
- Can be convinced to work with the party, but won’t trust they can fix the curse and will likely ditch them after pickpocketing them.
- Uses an empty oil lantern with glowing mushrooms planted in it.