Item Descriptions (Overview)
SectionGhost Crest Peak · p.25
Open source p.25Item Descriptions
BONUS/PENALTY:Modifiers to stats affected by the item.
BOUND: Must perform a 10 minute Bonding ritual before using its Powers.
FABLED: Only one is known to exist. () PLATE ARMOR Relic Heavy Armor
- () Bonus: [as () Plate].
ARMOR OF VULNERABILITY Relic Heavy Armor (Cursed) Once worn, the Armor will not come off unless the curse is removed.
- Cursed Armor: Once worn, it will not come off until the curse is removed.
- () Vulnerability: Reduces Armor by 3.
BOOTS OF THE HARE Relic Boots The wearer's Speed is 30' if it was otherwise lower, and they can jump 3× their normal jump distance. POTION, CONTROL DRAGON Alchemical Item (Potion) The consumer gains the ability to control a Dragon they can see for 1 Hour. This requires Focus on the control. It will not obey commands that clearly harm itself. Once the Focus drops, the Dragon becomes Hostile. POTION, ESP Alchemical Item (Potion) The consumer gains the ability to read minds with Telepathy out to Far for 1 Hour. Using this sense requires Focus, and it is obstructed by 1 inch of lead or more than 2' of stone. POTION, HEALING Alchemical Item (Potion) The consumer regains HP equal to a number of determined by the Potion's Rank, plus a modifier equal to its Rank. Rank Healing I Healing II Healing III RING OF FLYING Relic Ring The ring has 4 charges. A charge can be spent to grant the wearer a Fly Speed of 60' for 10 minutes while wearing it. RING OF PROTECTION, () Relic () Ring Grants a bonus to Armor and Saves equal to its bonus shown. In systems where Enemies do not roll Saves, this is a penalty to Checks to Target them. SPELL SCROLL (DISPEL MAGIC) Relic Parchment Can be read to cast the spell from it, which causes the scroll to vaporize. Reading this Scroll allows the reader to dispel a magical effect within Far no larger than a 20' cube. This does not affect Relics. Magic effects created by a caster of a Level or HD lower than the reader's end. Otherwise, it requires a passed Will Save with a penalty equal to the difference. SPELL SCROLL (PROTECTION FROM EVIL) Relic Parchment Can be read to cast the spell from it. Doing so causes the writing of the Spell to disappear. A Protection from Evil Scroll creates an Aura out to 10' from the reader for 1 Hour that moves with them. Those in the Aura have Favor on Saves forced by Hellspawn, Undead, and other evil creatures. Roll Value 2g 50s 7g 50s 25g