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Section

Ghost Crest Peak · p.3

Open source p.3

READING AREAS

This dungeon is written using a room element key system, which labels the types of elements with a symbol.

AREA NAME

X.

Descriptive text to help the GM goes here. Important elements likely seen at a glance are HIGHLIGHTED. The room key symbols appear below, always in the following order:

  • MISCELLANEOUS: Details to note.
  • VISION: Only listed if it has mechanical impact, such as darkness.
  • HAZARDS: Environment dangers, such as Difficult Terrain and Traps.
  • MAGIC: Magical effects and their source.
  • ENCOUNTER: Encounters that occur the first time the Heroes enter.
  • ITEMS: Items found in the area.
  • ↑TRANSITIONS: The arrow points in the direction of the Area.
  • ?SECRET: A Secret that can be revealed through specific actions.

READING STATS

Statblocks are formatted for Vagabond, but can be used for other dragon games with small conversions. For more on this, see "Bestiary" on page 17.

Travel

Place Ghost Crest Peak wherever you like. If you are looking for some inspiration, the mountain has traditionally stood out in a dank marsh with some locations nearby:

DEATH DRAGON'S DOMAIN: Over 18 northwest of the peak, a lichdragon has made its domain.

KOBOLD'S CAVITY: Small cave 2 miles southeast of the peak, which can serve as a shelter.

DHANKWEED'S:Apothecary hermit 6 miles north of the peak.

RUINS OF CAER KOUSM: To the west lies the ruins of an ancient, cursed castle.

TWISTED THICKET: To the east, a swamp land has served as the home to a colony of serpent men. TRAVEL RANDOM ENCOUNTERS Random Encounters snakemen taking a prisoner to their king in the Twisted Thicket. 2Lightning strikes, animating a shambling mound nearby. skeletons traveling from the Caer to the dragon's domain. stirges swarm from the mires, looking for blood. 5Rain downpours in this hex and all adjacent hexes for C Shifts. 6A band of nomad traders running from a griffon.