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Ruinous League (Part 2)

Section

Vagabond Core Rulebook · p.188

Open source p.188

Crawl

To begin, draw a stairway leading down to the ruins and a 20-by foot square room with 3 doors in any direction.

Unexplored Areas

Follow these steps when moving to new areas: 1 Roll Elements (Shape & Doors). Doors face any direction of your choice. Be sure to map the environment. 2 Roll to determine Encounters. 3 If no Encounter occurs, roll Event. ELEMENTS

Encounters

Determine Random Encounters by rolling a number of s equal to 1 + the number of filled Progress Clocks. An Encounter Occurs on a roll of 1 on any of the dice. ENCOUNTER EVENT TRAPS WARES CONTAINER

2d6Event
2 - 4 5 - 7 8 - 9 10 11 12Trap! Roll on the Trap table. Encounter! Roll Encounter, these Enemies are distracted. Sale! A peddler selling items, buying items at half their value. Roll Wares for their store. Respite! You can take one Breather here without advancing the Progress Clock. Casters regain all Mana as well. After, this becomes a standard room. Container! Roll Container (1/6 it's locked) Dead Peddler! Same as 9, but the peddler is dead. Their Wares are on the ground.
ShapeDoors
1Cross1NoneTrap
2Corridor2One (Locked)1Acid! Pass [Reflex] or either be splashed with
3Square3 - 4Oneacid (), or lose a piece of Equipment.
4Circular5Two (One Locked)2Pitfall! Pass [Detect] or fall (×5)' in a pit.
5 - 6Rectangle6Two3 4Explosion! Pass [Reflex] or be blasted with fire for (). Poison Gas! Pass [Endure] or become Sickened (C each Round).
2d6Wares
2-5- materials (1 s per unit) - rope
xEncounter- torch
1 - 2 Poteads [S] (p. 122)6-82 - 5, and:
3 - 4 Rust Monsters (p. 148)- lockpick - Random Loot
5 - 6 Goblin Warriors (p. 141); Goblin Mage9-112 - 8, and:
7 - 8Bugbear (p. 135); Goblin Warriors- healing draught
9 - 10 Skeletons (p. 179)122 - 11, and:
11 Amphipteres (p. 134)- longsword (1; 100g)
12Grey Ooze (p. 173)
13 Floating Eye (p. 161)
14 - 15 Ochre Jellies (p. 174)Contains...
16 - 17 Owl Bear (p. 145)2Encounter! The container is a mimic!
18+See: Confrontation (next page)3 - 4 5 6 - 8 9 10 11 12Trap! Roll Trap. Roll Random Loot (p. 186) g, rations g, a dagger, light armor g and a () enchant scroll Jade amulet worth 50g Diamond worth 100g