Ruinous League (Part 2)
SectionVagabond Core Rulebook · p.188
Open source p.188Crawl
To begin, draw a stairway leading down to the ruins and a 20-by foot square room with 3 doors in any direction.
Unexplored Areas
Follow these steps when moving to new areas: 1 Roll Elements (Shape & Doors). Doors face any direction of your choice. Be sure to map the environment. 2 Roll to determine Encounters. 3 If no Encounter occurs, roll Event. ELEMENTS
Encounters
Determine Random Encounters by rolling a number of s equal to 1 + the number of filled Progress Clocks. An Encounter Occurs on a roll of 1 on any of the dice. ENCOUNTER EVENT TRAPS WARES CONTAINER
| 2d6 | Event | |||||
|---|---|---|---|---|---|---|
| 2 - 4 5 - 7 8 - 9 10 11 12 | Trap! Roll on the Trap table. Encounter! Roll Encounter, these Enemies are distracted. Sale! A peddler selling items, buying items at half their value. Roll Wares for their store. Respite! You can take one Breather here without advancing the Progress Clock. Casters regain all Mana as well. After, this becomes a standard room. Container! Roll Container (1/6 it's locked) Dead Peddler! Same as 9, but the peddler is dead. Their Wares are on the ground. | |||||
| Shape | Doors | |||||
| 1 | Cross | 1 | None | Trap | ||
| 2 | Corridor | 2 | One (Locked) | 1 | Acid! Pass [Reflex] or either be splashed with | |
| 3 | Square | 3 - 4 | One | acid (), or lose a piece of Equipment. | ||
| 4 | Circular | 5 | Two (One Locked) | 2 | Pitfall! Pass [Detect] or fall (×5)' in a pit. | |
| 5 - 6 | Rectangle | 6 | Two | 3 4 | Explosion! Pass [Reflex] or be blasted with fire for (). Poison Gas! Pass [Endure] or become Sickened (C each Round). |
| 2d6 | Wares | ||
|---|---|---|---|
| 2-5 | - materials (1 s per unit) - rope | ||
| x | Encounter | - torch | |
| 1 - 2 | Poteads [S] (p. 122) | 6-8 | 2 - 5, and: |
| 3 - 4 | Rust Monsters (p. 148) | - lockpick - Random Loot | |
| 5 - 6 | Goblin Warriors (p. 141); Goblin Mage | 9-11 | 2 - 8, and: |
| 7 - 8 | Bugbear (p. 135); Goblin Warriors | - healing draught | |
| 9 - 10 | Skeletons (p. 179) | 12 | 2 - 11, and: |
| 11 | Amphipteres (p. 134) | - longsword (1; 100g) | |
| 12 | Grey Ooze (p. 173) | ||
| 13 | Floating Eye (p. 161) | ||
| 14 - 15 Ochre Jellies (p. 174) | Contains... | ||
| 16 - 17 Owl Bear (p. 145) | 2 | Encounter! The container is a mimic! | |
| 18+ | See: Confrontation (next page) | 3 - 4 5 6 - 8 9 10 11 12 | Trap! Roll Trap. Roll Random Loot (p. 186) g, rations g, a dagger, light armor g and a () enchant scroll Jade amulet worth 50g Diamond worth 100g |