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Druid

Class

Vagabond Core Rulebook · p.37

Open source p.37
Key stat Awareness Complexity ★★★★★ Action Cast or Beast Attacks Move Midline

Weapons: Skills: Mysticism, and 3 from either Brawl,

Starting packs: Hermit

Features

L1 Primal Mystic. You can Cast Spells using Mysticism. Spells: You learn 4 Spells, one of which must always be Polymorph. You learn 1 other Spell every 2 Levels in this Class hereafter. Mana: Your Maximum Mana is equal to (4 × your Druid Level), and the highest amount of Mana you can spend to Cast a Spell is equal to (Awareness + half your Druid Level, round up). You regain spent Mana when you Rest.

L1 Feral Shift. You get the Shapechanger Perk (p. 72) and you can take an Action granted by the Beast you turn into as a part of the Cast Action.

L2 Tempest Within. You reduce Cold, Fire, and Shock damage you take by (half your Druid Level) per damage die.

L4 Innervate. You can use your Action to give a Close Being some of your Mana, or to end one Status affecting it from either Charmed, Confused, Frightened, or Sickened. This can be yourself.

L6 Ancient Growth. While you Focus on a Casting of Polymorph that only Targets yourself, you can Focus one additional Spell. Further, your attacks with Beasts you Polymorph into count as () Relics. This bonus increases every 6 Druid Levels hereafter, to a max of ().

L8 Savagery. While you are polymorphed into a Beast, you have a bonus to Armor.

L10 Force of Nature. If you are reduced to 0 HP, roll a . If the result is equal to or lower than your Awareness, you are instead at 1 HP.

Why do birds suddenly appear, every time you are near?

– Karen Carpenter, Close to You Keepers of the wilderness, druids are mystics of nature that are adopted into beast-kind.

Iconic Druids

  • Beast Boy, DC Comics
  • Beorn, Lord of the Rings series
  • Frank Zhang, Percy Jackson series
  • Poison Ivy, DC Comics

Playing Druid

The druid is a mid-defense, mixed support and control class with a focus on Casting Spells and shapechanging to powerful beasts. Craft, Detect, Medicine, or Survival

Action: Cast or Beast Attacks

Move: Midline

Starting Pack: Hermit

Key Stat: Awareness

Complexity: ★★★☆☆

Weapons:

Skills: Mysticism, and 3 from either Brawl,

Class Features

LevelFeaturesManaSpells
1stPrimal Mystic, Feral Shift44
2ndTempest Within84
3rdPerk125
4thInnervate165
5thPerk206
6thAncient Growth246
7thPerk287
8thSavagery327
9thPerk368
10thForce of Nature408

Primal Mystic (Druid: Level 1)

You can Cast Spells using Mysticism.

Spells: You learn 4 Spells, one of which must always be Polymorph. You learn 1 other Spell every 2 Levels in this Class hereafter.

Mana: Your Maximum Mana is equal to (4 × your Druid Level), and the highest amount of Mana you can spend to Cast a Spell is equal to (Awareness + half your Druid Level, round up). You regain spent Mana when you Rest.

Feral Shift (Druid: Level 1)

You get the Shapechanger Perk (p. 72) and you can take an Action granted by the Beast you turn into as a part of the Cast Action.

Tempest Within (Druid: Level 2)

You reduce Cold, Fire, and Shock damage you take by (half your Druid Level) per damage die.

Innervate (Druid: Level 4)

You can use your Action to give a Close Being some of your Mana, or to end one Status affecting it from either Charmed, Confused, Frightened, or Sickened. This can be yourself.

Ancient Growth (Druid: Level 6)

While you Focus on a Casting of Polymorph that only Targets yourself, you can Focus one additional Spell. Further, your attacks with Beasts you Polymorph into count as () Relics. This bonus increases every 6 Druid Levels hereafter, to a max of ().

Savagery (Druid: Level 8)

While you are polymorphed into a Beast, you have a bonus to Armor.

Force of Nature (Druid: Level 10)

If you are reduced to 0 HP, roll a . If the result is equal to or lower than your Awareness, you are instead at 1 HP.