Fighter
ClassVagabond Core Rulebook · p.39
Open source p.39Weapons: Melee, Ranged Skills: Brawl or Finesse, and 3 from either
Starting packs: Gladiator, Knight, Warrior, or
Features
L1 Fighting Style. You gain the Situational Awareness Perk (p. 72) and another Perk with the Melee or Ranged Training Prerequisite (p. 64). You can ignore Stat prerequisites for this Perk.
L1 Valor. The roll required for you to Crit on Attack Checks, and Saves to Dodge or Block Attacks is reduced by 1, and is reduced by 1 more when you reach 4th and 8th Levels in this Class.
L2 Momentum. If you pass a Save against an attack, the next attack you make before the end of your next Turn is Favored.
L6 Muster for Battle. You have two Actions on your first Turn of Combat.
L10 Harrying. You can attack twice with the Attack Action, rather than just once.
Man takes up the sword in order to shield the small wound in his heart sustained in a far-off time beyond remembrance.
– Kentaro Miura, Berserk Students of the art of violence. A fighter is defined by their skill with weapons, and large variety of martial techniques.
Iconic Fighters
- Beowulf, English mythology
- Gilgamesh, Mesopotamian legend
- Sir Lancelot, Arthurian legend
Playing Fighter
The fighter is a medium defense striker. In combat, get within effective distance for offense and focus on the Attack Action. Watchman Brawl, Detect, Finesse, Leadership, or Sneak
Action: Attack
Move: Flexible
Starting Pack: Gladiator, Knight, Warrior, or
Key Stat: Might or Awareness
Complexity: ★☆☆☆☆
Weapons: Melee, Ranged
Skills: Brawl or Finesse, and 3 from either
Class Features
| Level | Features |
|---|---|
| 1st | Fighting Style, Valor |
| 2nd | Momentum |
| 3rd | Perk |
| 4th | Valor ( to Crit) |
| 5th | Perk |
| 6th | Muster for Battle |
| 7th | Perk |
| 8th | Valor ( to Crit) |
| 9th | Perk |
| 10th | Harrying |
Fighting Style (Fighter: Level 1)
You gain the Situational Awareness Perk (p. 72) and another Perk with the Melee or Ranged Training Prerequisite (p. 64). You can ignore Stat prerequisites for this Perk.
Valor (Fighter: Level 1)
The roll required for you to Crit on Attack Checks, and Saves to Dodge or Block Attacks is reduced by 1, and is reduced by 1 more when you reach 4th and 8th Levels in this Class.
Momentum (Fighter: Level 2)
If you pass a Save against an attack, the next attack you make before the end of your next Turn is Favored.
Muster for Battle (Fighter: Level 6)
You have two Actions on your first Turn of Combat.
Harrying (Fighter: Level 10)
You can attack twice with the Attack Action, rather than just once.