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Gunslinger

Class

Vagabond Core Rulebook · p.41

Open source p.41
Key stat Awareness Complexity ★★★★★ Action Attack Move Backline

Weapons: Ranged Skills: Detect, and 3 from either Brawl,

Starting packs: Bounty Hunter, Tinker

Features

L1 Quick Draw. You gain the Marksmanship Perk (p. 69). Further, when combat occurs, you can make one attack before the first Turn.

L1 Deadeye. After you pass a Ranged Check, you Crit on subsequent Ranged attacks on a roll 1 lower, but no lower than 17. This resets to 0 at the end of your Turn if you didn't pass a Ranged Check since your last Turn.

L2 Skeet Shooter. Once per Round, you can make a Ranged attack on an Off-Turn to Target a projectile from an attack you can see. If you pass, reduce the damage of the triggering attack by the damage you would deal with your attack. The projectile falls out of the air if reduced to 0.

L4 Grit. When you Crit on a Ranged attack, the damage dice can explode.

L6 Devastator. When you reduce an Enemy to 0 HP, the roll on the to Crit as per your Deadeye Feature is immediately set to 17.

L8 Bad Medicine. You deal an extra die of damage when you Crit with a Ranged Check.

L10 High Noon. Once per Turn, if you Crit on a Ranged Check, you can make one additional attack.

This, is my BOOMSTICK!

– Ash, Army of Darkness Attitude and tenacity are as core to the gunslinger as ammo. They stare down challenges through iron sights, fortified by their inner grit.

Iconic Gunslingers

  • Arthur Morgan, Red Dead Redemption 2
  • Django, Django Unchained
  • Roland Deschain, Dark Tower

Playing Gunslinger

The gunslinger is a low defense, high- crit striker. In combat, stay as far back as possible and keep the enemy under constant fire. Finesse, Influence, Sneak, or Survival

Action: Attack

Move: Backline

Starting Pack: Bounty Hunter or Tinker

Key Stat: Awareness

Complexity: ★★★☆☆

Weapons: Ranged

Skills: Detect, and 3 from either Brawl,

Class Features

LevelFeatures
1stQuick Draw, Deadeye
2ndSkeet Shooter
3rdPerk
4thGrit
5thPerk
6thDevastator
7thPerk
8thBad Medicine
9thPerk
10thHigh Noon

Quick Draw (Gunslinger: Level 1)

You gain the Marksmanship Perk (p. 69). Further, when combat occurs, you can make one attack before the first Turn.

Deadeye (Gunslinger: Level 1)

After you pass a Ranged Check, you Crit on subsequent Ranged attacks on a roll 1 lower, but no lower than 17. This resets to 0 at the end of your Turn if you didn't pass a Ranged Check since your last Turn.

Skeet Shooter (Gunslinger: Level 2)

Once per Round, you can make a Ranged attack on an Off-Turn to Target a projectile from an attack you can see. If you pass, reduce the damage of the triggering attack by the damage you would deal with your attack. The projectile falls out of the air if reduced to 0.

Grit (Gunslinger: Level 4)

When you Crit on a Ranged attack, the damage dice can explode.

Devastator (Gunslinger: Level 6)

When you reduce an Enemy to 0 HP, the roll on the to Crit as per your Deadeye Feature is immediately set to 17.

Bad Medicine (Gunslinger: Level 8)

You deal an extra die of damage when you Crit with a Ranged Check.

High Noon (Gunslinger: Level 10)

Once per Turn, if you Crit on a Ranged Check, you can make one additional attack.