Revelator
ClassVagabond Core Rulebook · p.53
Open source p.53Weapons: Melee Skills: Leadership, and 3 from either Brawl,
Starting packs: Knight, Warrior
Features
L1 Righteous. You gain the Gish Perk (p. 68) and can Cast Spells using Leadership. Spells: You learn 2 Spells, one of which must always be Exalt. You learn 1 other Spell every 3 Revelator Levels hereafter. Mana: Your Maximum Mana is equal to (2 × your Revelator Level), and the highest amount of Mana you can spend to Cast a Spell is equal to (Presence + half your Revelator Level, round up). You regain spent Mana when you Rest.
L1 Selfless. Once per Turn, when an Ally you can see takes damage, you can choose to take the damage instead. This can't be reduced in any way.
L2 Lay on Hands. You can Touch a Being to restore ( + your Level) HP by using your Action or skipping your Move. You can do so twice, and regain spent uses after you Rest.
L4 Paragon's Aura. It doesn't cost you Mana to Cast a Spell as a Close Aura, and you can Focus on a Spell as an Aura and one as Imbue at the same time.
L6 Divine Resolve. You can't be Blinded, Paralyzed, or Sickened. Further, when you restore a Being’s HP with your Lay on Hands Feature, they are cured of these Statuses as well.
L8 Holy Diver. If you take damage for an Ally with your Selfless Feature, your next attack before the end of your next Turn has Favor and adds your Presence to the damage.
L10 Sacrosanct. You have a bonus to all Saves.
For he who comes in our time of need is not of mortal breed, he is the Destroyer, the right hand of our Creator and the one who brings fear where there is no hope.
– Corrax Tablet 3:13, Doom Eternal Oathsworn knights that hold an honorable vow that becomes its own sacred power. Revelators are warriors of radiance and justice.
Iconic Revelators
- Luke Skywalker, Star Wars
- Michael Carpenter, Dresden Files
- Wonder Woman, DC Comics
Playing Revelator
Revelators are high defense frontline strikers. Stay in the frontline for melee attacks, and smite the transgressors. Detect, Influence, or Mysticism
Action: Attack/Cast
Move: Frontline
Starting Pack: Knight or Warrior
Key Stat: Might, Presence
Complexity: ★★★☆☆
Weapons: Melee
Skills: Leadership, and 3 from either Brawl,
Class Features
| Level | Features | Mana | Spells |
|---|---|---|---|
| 1st | Righteous, Selfless | 2 | 2 |
| 2nd | Lay on Hands | 4 | 2 |
| 3rd | Perk | 6 | 2 |
| 4th | Paragon's Aura | 8 | 3 |
| 5th | Perk | 10 | 3 |
| 6th | Divine Resolve | 12 | 3 |
| 7th | Perk | 14 | 4 |
| 8th | Holy Diver | 16 | 4 |
| 9th | Perk | 18 | 4 |
| 10th | Sacrosanct | 20 | 5 |
Righteous (Revelator: Level 1)
You gain the Gish Perk (p. 68) and can Cast Spells using Leadership.
Spells: You learn 2 Spells, one of which must always be Exalt. You learn 1 other Spell every 3 Revelator Levels hereafter.
Mana: Your Maximum Mana is equal to (2 × your Revelator Level), and the highest amount of Mana you can spend to Cast a Spell is equal to (Presence + half your Revelator Level, round up). You regain spent Mana when you Rest.
Selfless (Revelator: Level 1)
Once per Turn, when an Ally you can see takes damage, you can choose to take the damage instead. This can't be reduced in any way.
Lay on Hands (Revelator: Level 2)
You can Touch a Being to restore ( + your Level) HP by using your Action or skipping your Move. You can do so twice, and regain spent uses after you Rest.
Paragon's Aura (Revelator: Level 4)
It doesn't cost you Mana to Cast a Spell as a Close Aura, and you can Focus on a Spell as an Aura and one as Imbue at the same time.
Divine Resolve (Revelator: Level 6)
You can't be Blinded, Paralyzed, or Sickened. Further, when you restore a Being’s HP with your Lay on Hands Feature, they are cured of these Statuses as well.
Holy Diver (Revelator: Level 8)
If you take damage for an Ally with your Selfless Feature, your next attack before the end of your next Turn has Favor and adds your Presence to the damage.
Sacrosanct (Revelator: Level 10)
You have a bonus to all Saves.