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Rogue

Class

Vagabond Core Rulebook · p.55

Open source p.55
Key stat Dexterity or Awareness, Luck Complexity ★★★★★ Action Attack Move Midline

Weapons: Ranged Skills: Finesse and Sneak, and 3 others

Starting packs: Assassin, Conman

Features

L1 Sneak Attack. If your first attack on a Turn is Favored, it deals an extra damage and ignores an amount of Armor equal to this number of extra dice. The number of extra s increases by 1 every 3 Rogue Levels hereafter.

L1 Infiltrator. You gain the Resourceful Perk (p. 71), and you have Favor on Checks and Saves made to ambush and against traps that you are aware of.

L2 Unflinching Luck. When you spend Luck to gain Favor on a Check, roll a . If the result is lower than your remaining Luck, the Luck is not spent. When you become an 8th Level Rogue, the is a .

L4 Evasive. Your Reflex Saves can't be Hindered while you aren't Incapacitated, and you ignore two of a Dodged attack's damage dice on a passed Save, rather than one.

L6 Lethal Weapon. Your Sneak Attack applies to any Favored attacks you make on a Turn, not just the first.

L10 Waylay. Once per Round, if you kill an Enemy during a Turn, you can immediately take one Action.

I may be a burglar... but I’m an honest one, I hope, more or less.

– J.R.R. Tolkien, The Hobbit Back-alley urchins, gutterborn scum, shadow- born assassins. To hammers, every problem looks like a nail. Rogues are blades, and every problem is a throat.

Iconic Rogues

  • Locke Lamora, Gentleman Bastard Sequence
  • Nona Grey, The Book of the Ancestor
  • Vin, Mistborn

Playing Rogue

Rogues are low defense, midline harassers that focus on one single, deadly shot. They are given Features that reinforce attempting to gain Favor on their Attacks. Investigator, or Scout

Action: Attack

Move: Midline

Starting Pack: Assassin, Conman,

Key Stat: Dexterity or Awareness, Luck

Complexity: ★★☆☆☆

Weapons: Ranged

Skills: Finesse and Sneak, and 3 others

Class Features

LevelFeaturesSneak Attack
1stSneak Attack, Infiltrator
2ndUnflinching Luck ()
3rdPerk
4thEvasive
5thPerk
6thLethal Weapon
7thPerk
8thUnflinching Luck ()
9thPerk
10thWaylay

Sneak Attack (Rogue: Level 1)

If your first attack on a Turn is Favored, it deals an extra damage and ignores an amount of Armor equal to this number of extra dice. The number of extra s increases by 1 every 3 Rogue Levels hereafter.

Infiltrator (Rogue: Level 1)

You gain the Resourceful Perk (p. 71), and you have Favor on Checks and Saves made to ambush and against traps that you are aware of.

Unflinching Luck (Rogue: Level 2)

When you spend Luck to gain Favor on a Check, roll a . If the result is lower than your remaining Luck, the Luck is not spent. When you become an 8th Level Rogue, the is a .

Evasive (Rogue: Level 4)

Your Reflex Saves can't be Hindered while you aren't Incapacitated, and you ignore two of a Dodged attack's damage dice on a passed Save, rather than one.

Lethal Weapon (Rogue: Level 6)

Your Sneak Attack applies to any Favored attacks you make on a Turn, not just the first.

Waylay (Rogue: Level 10)

Once per Round, if you kill an Enemy during a Turn, you can immediately take one Action.