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Deck of Many Things

Magic Item

Vagabond Core Rulebook · p.104

Open source p.104

Fabled Tarot Card Deck

Value Priceless

Deck of 22 cards in a box. Each card depicts an esoteric image and is decorated with filigree of magical glyphs. A Being can draw up to 4 cards from the deck, and is affected by the magic effects of the card. Afterward, those cards return to the deck. You can use a deck of Tarot cards to represent the Deck, using only the Major Arcana to represent it. Those cards are indicated in parenthesis. - Balance (Justice): Any three Relics of their choice with a bonus increase the bonus by 1. - Comet (The World): By themselves, they must defeat the next Enemy they encounter to gain a Level. - Donjon (The Empress): They drop their inventory, forget how to Cast any Spells, and are teleported to a prison. The deck then disappears and no cards can be drawn. - Fates (The Lovers): They can choose to avoid one siutation or the outcome of a situation at one point in the future. - Flames (The Devil): A powerful Hellspawn takes a dedicated interest in them. It is now their Enemy, and will seek to ruin their life. - Fool (The Fool): They lose 1 Level and draw another card. The Fool disappears forever. - Gem (The Wheel of Fortune): () gems worth 100g each and () pieces of jewelry worth 200g each appear around them. - Idiot (Temperance): Their Reason decreases by . If reduced to 0, they die. They can draw another card. - Jester (The Hierophant): They gain 1 Level or draw two cards. The Jester disappears from the deck forever. - Key (The High Priestess): A Fabled Relic of their choice that isn't the Deck of Many Things appears in their hand. - Knight (Strength): You gain the service of an Ally champion, which obeys your commands as a companion. - Medusa (The Magician): They are cursed, causing a penalty to all Saves. - Moon (The Moon): They gain three wishes, which must be made within 10 minutes. - Rogue (The Hanged Man): A friend to them now permanently hates them. This hatred is only revealed at the worst possible time. - Ruin (The Tower): They lose all of their land, possessions, and wealth. - Skull (Death): A grim reaper appears and attacks them. If any other Being attempts to help them, another grim reaper appears and attacks that Being. Grim Reaper Medium Undead HP: = 1/2 the summoner's Speed: 60' (Fly, Phase) Zone: Frontline Morale: 12 # Appearing: Special Senses: Allsight, Darksight Armor: 8 [as () Heavy] Immune: Cold, Fire, Poison, Shock Weak: Physical from Silvered Weapons Status Immune: Charm, Confused, Frightened, Paralyzed, Restrained, Sickened ACTIONS Scythe [Melee]: 9 () ABILITIES Inevitable: Its attacks can't be Blocked or Dodged. - Star (The Star): A Stat of their choice increases by 1. - Sun (The Sun): They gain 1 Level and one Relic of their choice that isn't a Fabled Relic. - Talons (Judgement): Any Relics owned by them disappear instantly and permanently. - Throne (The Emperor): Their Presence increases to 7 and they become the owner of a keep. - Vizier (The Hermit): They can ask one question of their choice either now or in the future, and are given the most true and thorough answer to that question by the GM. - Void (The Chariot): Their soul is ripped from their body, leaving behind a husk. The soul is trapped in a prison of the GM's choice, and may be saved by questing for it. The deck of many things then disappears and no other cards may be drawn from it.

Value: Priceless