Angel
MonsterVagabond Core Rulebook · p.158
Open source p.158Huge · Outer · Divine
Senses: Allsight, Telepathy
Immune: Poison; Physical from non-Relics and Relic Weapons weaker than (+2)
Status immunities: Berserk, Blindness, Confused, Fatigued, Frightened, Paralyzed, Sickened, Suffocating
Actions
Dominator [2 Actions as below (re-roll duplicates)]. 1 () Flaming Sword [Melee Attack]: 17 () and Burning (C) 2 Burning Slash [Melee Attack, Near Cone | Half damage on a pass]: 13 () and Burning (C) 3 Banish [Remote | Will]: It is returned to its normal realm of existence, or ends another Being's possession of the Target. 4 Command [Cast, Far Aura]: 4 () or obey the command issued by this Being. 5 Heal [Cast, Touch]: If it is a mortal Being, its HP is restored to maximum, and is cured of the Blinded, Paralyzed, or Sickened Status. 6 Radiance [Cast, Far Aura]: The area within the Aura is Sunlight, which moves with this Being.
Abilities
Fall from Grace. If it ever acts against divine ordainment, it loses Grace, Fly Speed, All-Sight, Immune, and Status Immunities.
Grace. It can't be reduced below 1 HP. If its body is destroyed, it immediately appears in its plane of origin at full HP.
Illuminator. Sheds Sunlight in Near.
Magic Ward III. Cast Checks that include it as a Target have a penalty.
Flaming Sword [Relic; (+3) Silvered Greatsword]. Has the Loyalty Power.