Complications
TableVagabond Core Rulebook · p.18
Open source p.18No table.
| d66 | Complication |
|---|---|
| 11 | Hazard: Group must pass Reflex Saves or take damage (Avalance, Landslide, etc). |
| 12 | Lost: Navigator must pass a Survival Check or the group returns to the previous hex. |
| 13 | Obscurement: (Fog/Smoke/Sandstorm) Hinders sight-based Checks beyond Near for Shifts. |
| 14-15 | Storm: This hex and all adjacent hexes are Difficult Terrain for C Shifts. |
| 16 | Temperature: (Sweltering Heat/Bitter Cold) in this hex and all adjacent for C Shifts. |
| 21-66 | No complication. |