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Complications

Table

Vagabond Core Rulebook · p.18

Open source p.18

No table.

d66Complication
11Hazard: Group must pass Reflex Saves or take damage (Avalance, Landslide, etc).
12Lost: Navigator must pass a Survival Check or the group returns to the previous hex.
13Obscurement: (Fog/Smoke/Sandstorm) Hinders sight-based Checks beyond Near for Shifts.
14-15Storm: This hex and all adjacent hexes are Difficult Terrain for C Shifts.
16Temperature: (Sweltering Heat/Bitter Cold) in this hex and all adjacent for C Shifts.
21-66No complication.