Bort & Gort
MonsterThe Chaos Crier #1 · p.34
Open source p.34BORT & GORT [LVL 4]
Forces of nature, twins, professional hunters, not very
smart, not really evil, but stubborn and opinionated. They
come from the neighbouring valley and camp here for the
season. They certainly won't let strangers rob them
without a fight. Willing to bargain for their “special game”
(a dead giant corpse could do the trick…).
- Brothers: When one of them takes a hit, the other screams
in anger and makes a free attack.
H Cutlass (DEX or STR): 7
H Double tag (DEX or STR): 5. If a failed roll is 17-20, target
is restrained, and defends with disadvantage from all
attacks from the other brother
H Javelin (DEX): 7, ranged
R Bort & Gort (finishing each other's sentences):
- “This thing got caught into one of our bear traps this morning!”
- “This is our best catch yet! We're going to sell its organs to a
scientist or a magician!”
- “Giant spiders, walking corpses, ugly mutants… This valley must
be bordering Hell itself!”
ENDING
THE ADVENTURE
Once freed, Archenar's envoy needs treatment or they
will die quickly. They recognize Murligen's seal but refuse
to pronounce the magic formula until they have
recovered at least two of their lost possessions:
- The runic tablets, containing the message from Arche-
nar's Council (hidden beneath the ashes of Odon's forge).
- The walking stick, emblematic of their role as messen-
ger (at the bottom of the droos' pond).
- The flashing beacon, needed to establish clear mental
communication with members of the Conclave (in the tree
stumps clearing).