Rules

77 rules · 3 books

The complete rules reference, in book order. Pick a book, jump to a chapter, or filter across everything.

Black Sword Hack — Ultimate Chaos Edition

General

p.12 · 71 rules
Turns p.12
Advantage and Disadvantage p.13
Critical Success and Failure p.13
The Attribute Tests p.13
Distances p.14
Perception p.14
Usage Die (Ud) p.14
Doom p.15
Attacking p.16
Defending p.16
Initiative p.16
Attack Effect p.18
Ongoing Damage p.18
Shields p.18
Two-Handed Weapons p.18
Combat Example p.19
Recovery p.19
Character Creation p.20
Origin p.22
Backgrounds p.24
Hit Points p.25
Starting Doom Die p.25
Starting Equipment p.25
Cost of Living p.26
Experience p.30
Gifts p.31
Dark Pacts — Use Responsibly p.33
Demon Manifestation p.34
Demonic Pacts p.34
Free-Form Demonism p.35
Spirit Alliances p.36
Creating a New Pact (Spirit) p.37
Sacrificing a Spirit Alliance p.37
Sorcery p.38
Finding and Learning New Spells p.41
Faerie Ties p.42
Twisted Science p.44
Creating New Objects p.45
Runic Weapons p.46
Armoured Opponents p.48
Bestiary Intro p.48
Enemy Morale p.48
Vulnerability & Resistance p.48
What Do You Find On The Corpse? p.57
Create Your World p.58
Law and Chaos in Your World p.60
The End Is Nigh p.61
The Struggle p.61
The End Game p.70
Create Your City p.72
Birth Of A City p.74
Travellers' Tales p.76
Of Ships and the Sea p.77
Appendix IV — Bibliography p.96
Appendix V — Plot Generator p.96
Appendix IX — Evlyn's World p.100
Appendix XI — Strange Planes p.103
Character Sheet Reference p.106
Glossary p.108