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Ghoul Leader

Monster

The Chaos Crier #1 · p.14

Open source p.14
Level 4

Mangle (DEX) 7Head of the pack (CHA) 6. A NearbyNumbing chant (WIS) Can only attack

Ghoul Leader [LVL 4]
Ghouls of the Dream Realms
Lanky and leathery humanoids with cloven
feet and canine faces, they have their own
language and culture. They haunt gra-
veyards and dig tunnels to feed on corpses.
Sometimes, they find their way out of the
underworld and into the dream realms.
They know many things about the dead.

  • Stealthy: When in the shadows, rolls to

detect ghouls are made with disadvantage.

Often a human whose cannibalistic tastes
turned them into a ghoul. All ghoul leaders
are superior to their cohorts in brawn and
brains. They may know how to use the
forbidden knowledge found among grave
goods, such as spells or artefacts.
H Mangle (DEX): 7
H Head of the pack (CHA): 6. A Nearby
ghoul automatically bites a character
threatening its leader (once per turn)
H Numbing chant (WIS): Can only attack
or move when the chant ceases