Other Slaves
MonsterThe Chaos Crier #1 · p.57
Open source p.57OTHER SLAVES (17) [LVL 1]
carts, and large leather sacks at
Exhausted, most of them haggard.
their disposal. They dig haphazardly,
Only 2 or 3 HP. Prepared to die
following the seams of salt. At the
but determined to live as long
end of the sixteen-hour day, a lead bell
as possible. All fear Kolös and his
rings on the surface, and the slaves
acolytes (see also New allies).
57
place the salt-filled bags at the end
H Pickaxe (DEX or STR): 2
H Hurled stone (DEX): 2 ranged.
of a rope pulled up by the guards. If
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SO, WHAT NOW?
In U days (or whenever you decide), by
chance, the miners break through into an
ancient tomb (see 3 on the map below). In the
meantime, you can draw one event each day
from the list below.
1– CAVE-IN: Four slaves are trapped under
tons of rock. It takes a minimum of 3 turns, in
which at least 2 characters succeed at a STR
test, to get them out. Debris is still falling:
anyone who fails their DEX test takes
damage. After 6 turns, the trapped slaves are
dead. If they survive thanks to the characters,
they become their staunch allies.
2 – RAINSTORM : The whole mine is flooded,
and everyone is soaked. No rest possible
that night. Have every player character roll a
CON test: if more than half of them succeed,
assume the slaves managed to mine enough
salt to receive a half ration. Otherwise, all
tests are made with disadvantage until the
next meal.
3 – THE BEAST: A predator from the surroun-
ding hills manages to descend into the mine
in the middle of the night and starts wreaking
havoc.